I use this macro for give party to my friends.
But if one party member dead after get party he come to take it back and macro no work more for he (But work 100% for others players).
How to refresh / reload / reset HUD for working full time this macro ?
[spoiler]1 {AutoParty} When.PlayerMessage(Invite,party) Exit() {Invite} AuthorID:=Creature.ByName(!Message.Author.Name) !AuthorID<>0 HUD.Display(AutoParty triggered for !Message.Author.Name \(!Message.Author.Level\) with id !AuthorID) Party.Status(!AuthorID)==:None HUD.Display(AutoParty inviting !Message.Author.Name \(!Message.Author.Level\) with id !AuthorID) Party.Invite(!AuthorID)[/spoiler]
How to solve this?
Thank all!
But if one party member dead after get party he come to take it back and macro no work more for he (But work 100% for others players).
How to refresh / reload / reset HUD for working full time this macro ?
[spoiler]1 {AutoParty} When.PlayerMessage(Invite,party) Exit() {Invite} AuthorID:=Creature.ByName(!Message.Author.Name) !AuthorID<>0 HUD.Display(AutoParty triggered for !Message.Author.Name \(!Message.Author.Level\) with id !AuthorID) Party.Status(!AuthorID)==:None HUD.Display(AutoParty inviting !Message.Author.Name \(!Message.Author.Level\) with id !AuthorID) Party.Invite(!AuthorID)[/spoiler]
How to solve this?
Thank all!