07-15-2012, 02:17 PM
(07-15-2012, 03:52 AM)Naruto Wrote: Also, could you make it so that there is an option to avoid stairs, holes, etc on the cavebot? Even though the script I have was finetuned to perfection, the cavebot will still walk on random stairs and into holes when it's close enough (for example, Banuta in Port Hope). Seeing how the bot will make a 3x3 SQM "point", this would be the only solution. Because of it, I can no longer AFK bot and even if I don't, I still end up having an alert (bot stuck) because of that. It wasn't too much of a problem with 6.3/6.4 so I'm guessing the new update sort of made it worse.
I believe that its caused by lag. My basis for that thought would be thus; when I am running 3 clients at the same time , typically all money makers. My computer is good enough to handle four or five but I am lazy so I only use three. Anyhow, When I am running three at the same time I find that if one of my clients is minimized it tends to make mistakes like that and go down stairs, up stairs, walk in fire ect. But if it is not minimized the problems do not happen and all is well. Idk if this helped but thats how I fixed it.