09-19-2012, 06:38 AM
(09-19-2012, 05:18 AM)Chescos Wrote: well untill now cavebot seems to be running fine, since it hasnt stopped for a while, beside targeting is too fast and the char is missing some corpses. (only when chasing)
dude i see u have added an alarm that starts when cavebot gets stucked or some script isnt running properly, is there a way to disable this?
it starts in some point tha i've added a maptool.
+1 about the alarm