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BBot 9.2 released
#34
(03-31-2013, 05:02 PM)nizlov Wrote:
(03-31-2013, 03:43 PM)Slyth Wrote: If I can suggest something:

1. Please test the BB BEFORE releasing it.
2. I beg you, make it work more fluently...
3. Can you add the possibility to edit script which is already done by adding some new waypoints or actions in the middle of it? I mean that it would be awesome to edit the waypoint list by "Learning" some new stuff in the middle of the script.

Please notice that we are paying for it and we have a right to use fully working product.

Testing by a larger group insures faster discovery of possible issues, thus makes it faster and easier to fix them. Current and previous versions - 9.1 and 9.2 are marked as BETA versions, so you should expect more issues than from regular, completed version.

I understand that but I'm also a little bit surprised that there are SO MANY bugs. Why the previous version works fine in most of the cases and have just a couple mistakes and the new one is full of them? I must say that the opening corpses problem is solved but all the other stuff doesn't work almost at all. I'm no computer scientist but still I don't get it.


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BBot 9.2 released - by MegaNo0body - 03-30-2013, 02:55 PM

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