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About a macro
#9
(05-25-2013, 07:37 PM)Coizado Wrote:
(05-25-2013, 07:19 PM)lolo111011 Wrote:
(05-25-2013, 07:12 PM)Kimoszin Wrote: Not is bug, is a time of each function to execute, maybe.

So, what can i do?

This is what i have atm

120000 {Drop Food in Ground} ID:=3586 COUNT:=1 X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.Thrown(!ID!, !COUNT!, !X!, !Y!, !Z!)

In order to avoid been detected by CipSoft's Bot filter, all Bbot's functions are random, even the ones you can set an exact time like a Macro.

It will take the time you set, and use a random number generator, to increase or decrease 0 to 15% the number you set. In a fast macro, like 1000 (1 second) or less, you barely notice the diference, but in a long macro, you do.

The only way, in my opinion is make a faster running macro and count the time in a variable inside the macro.

Code:
500 {Drop Food by C} ID:=3586 COUNT:=1 X:=Self.X() Y:=Self.Y() Z:=Self.Z() !Time!>=68 [if] Map.Thrown(!ID!, !COUNT!, !X!, !Y!, !Z!) Time:=0 {if} VarAdd(Time, 1)

ExclamationExclamationExclamation Damn thanks for answering and hell yeah thank you for that info, so Hmm maybe u can explain me better what u mean with:
"The only way, in my opinion is make a faster running macro and count the time in a variable inside the macro."

So i can search a solution, im kinda New in this things


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About a macro - by lolo111011 - 05-25-2013, 04:23 AM

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