05-25-2013, 09:10 PM
(05-25-2013, 07:37 PM)Coizado Wrote:(05-25-2013, 07:19 PM)lolo111011 Wrote:(05-25-2013, 07:12 PM)Kimoszin Wrote: Not is bug, is a time of each function to execute, maybe.
So, what can i do?
This is what i have atm
120000 {Drop Food in Ground} ID:=3586 COUNT:=1 X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.Thrown(!ID!, !COUNT!, !X!, !Y!, !Z!)
In order to avoid been detected by CipSoft's Bot filter, all Bbot's functions are random, even the ones you can set an exact time like a Macro.
It will take the time you set, and use a random number generator, to increase or decrease 0 to 15% the number you set. In a fast macro, like 1000 (1 second) or less, you barely notice the diference, but in a long macro, you do.
The only way, in my opinion is make a faster running macro and count the time in a variable inside the macro.
Code:500 {Drop Food by C} ID:=3586 COUNT:=1 X:=Self.X() Y:=Self.Y() Z:=Self.Z() !Time!>=68 [if] Map.Thrown(!ID!, !COUNT!, !X!, !Y!, !Z!) Time:=0 {if} VarAdd(Time, 1)
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"The only way, in my opinion is make a faster running macro and count the time in a variable inside the macro."
So i can search a solution, im kinda New in this things