09-20-2011, 08:44 PM
You can use the same system that AntiPush changing the ID.
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http://forums.bmega.net/viewtopic.php?f=8&t=1922
Code:
200 {PushMax} VarSet(X) Self.X VarSet(Y) Self.Y VarSet(Z) Self.Z VarSub(Y, 1) Map.PickUp(3031, -1, 0, !X!, !Y!, !Z!)<>1 VarAdd(X, 1) Map.PickUp(3031, -1, 0, !X!, !Y!, !Z!)<>1 VarAdd(Y, 1) Map.PickUp(3031, -1, 0, !X!, !Y!, !Z!)<>1 VarAdd(Y, 1) Map.PickUp(3031, -1, 0, !X!, !Y!, !Z!)<>1 VarSub(X, 1) Map.PickUp(3031, -1, 0, !X!, !Y!, !Z!)<>1 VarSub(X, 1) Map.PickUp(3031, -1, 0, !X!, !Y!, !Z!)<>1 VarSub(Y, 1) Map.PickUp(3031, -1, 0, !X!, !Y!, !Z!)<>1 VarSub(Y, 1) Map.PickUp(3031, -1, 0, !X!, !Y!, !Z!)
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http://forums.bmega.net/viewtopic.php?f=8&t=1922