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Macro - waypoint bug?
#5
(08-23-2013, 02:54 PM)Rudek1212 Wrote:
(08-23-2013, 11:41 AM)a-grabowski Wrote: For my private reasons I dont want you to give the paremeters.

Macro:
Map.UseOn(parameters)
Map.Self.Backpack.UseOn(paremeters)

the parameters are 100% correct, because it work when there is no fixed point cavebot walking included. It's not rocket-science complicated only two instructions, which later on I want to loop. But before that i want it to work in basic version.

Separate those two lines of macro and in cavebot add 2 macros - first Map.UseOn and second Map.Self.Backpack.Useon. I have the same problem when i try to take off my shield and then dress up xbow in one macro. Simply use two macros and should work fine.



In short i want do to somethin like this Confused :

X:=0
{loop}
Map.UseOn(...)
Self.Backpack.UseOn(..)
VarAdd(X,1)
if X<100 [loop]

I can't really do that, beceause I want to include this in the loop so the character will do that like 100 times. When I separate it, I wont be possible to include it in the loop. If there will be nothing left I will separate it, but firstly it will be slow and secondly it will be pain in the ass to include it 100-200-300 or more times and configure it dynamically.


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Macro - waypoint bug? - by a-grabowski - 08-22-2013, 01:34 PM

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