10-08-2013, 04:58 AM
I make that:
1000 {SafeRune} IDRune:=3161 creature:=Creature.Attacking() Self.Attacking()==01 Creatures.OnScreen()>=4 Creature.ShootOn(!creature!, !IDRune!) Exit()
and thats not working. Its attacking when player on screen?
1000 {SafeRune} IDRune:=3161 creature:=Creature.Attacking() Self.Attacking()==01 Creatures.OnScreen()>=4 Creature.ShootOn(!creature!, !IDRune!) Exit()
and thats not working. Its attacking when player on screen?