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Safe GFB/AVA rune
#3
I make that:
1000 {SafeRune} IDRune:=3161 creature:=Creature.Attacking() Self.Attacking()==01 Creatures.OnScreen()>=4 Creature.ShootOn(!creature!, !IDRune!) Exit()

and thats not working. Its attacking when player on screen?


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Safe GFB/AVA rune - by siwylkw - 10-07-2013, 03:34 PM

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