Dress Ring
[macro]0 {Dress Ring} X1:=32256 Y1:=31191 Z1:=7 X2:=!X1! Y2:=!Y1! Z2:=!Z1! RingID:=xxxx Self.PositionIn(!X1!, !Y1!, !Z1!, !X2!, !Y2!, !Z2!) Self.Equip.Ring(!RingID!) Exit()[/macro]
UnDress Ring
[macro]0 {UnDress Ring} X1:=32021 Y1:=31298 Z1:=7 X2:=!X1! Y2:=!Y1! Z2:=!Z1! RingID:=xxxx Self.PositionIn(!X1!, !Y1!, !Z1!, !X2!, !Y2!, !Z2!) Self.UnEquip.Ring(0) Exit()[/macro]
Change xxxx by ring ID.
Will look something like this:
[macro]0 {Dress Ring} X1:=32256 Y1:=31191 Z1:=7 X2:=!X1! Y2:=!Y1! Z2:=!Z1! RingID:=xxxx Self.PositionIn(!X1!, !Y1!, !Z1!, !X2!, !Y2!, !Z2!) Self.Equip.Ring(!RingID!) Exit()[/macro]
UnDress Ring
[macro]0 {UnDress Ring} X1:=32021 Y1:=31298 Z1:=7 X2:=!X1! Y2:=!Y1! Z2:=!Z1! RingID:=xxxx Self.PositionIn(!X1!, !Y1!, !Z1!, !X2!, !Y2!, !Z2!) Self.UnEquip.Ring(0) Exit()[/macro]
Change xxxx by ring ID.
Will look something like this:
Code:
Poit (x y z)
Poit (x y z)
Poit (x y z)
Macro (x y z:Dress Ring)
Poit (x y z)
Poit (x y z)
Poit (x y z)
Macro (x y z:UnDress Ring)
Poit (x y z)
Poit (x y z)