01-10-2014, 03:38 PM
(This post was last modified: 01-10-2014, 05:21 PM by Albert34567.)
I'd like to know if its possible to create macros for healing, for example.
I'd like to create a macro that does this:
When player health is between 55% and 70% (randomly), start using exura ico until health reaches 80%+, or sometimes just use exura ico when health less than 75%. All of this randomly.
I think this is much less undetectable than healing always when health goes lower than x%.
I think it can be something like this:
Will something like this work? I'm not sure about this, but maybe yes.
I'd like to create a macro that does this:
When player health is between 55% and 70% (randomly), start using exura ico until health reaches 80%+, or sometimes just use exura ico when health less than 75%. All of this randomly.
I think this is much less undetectable than healing always when health goes lower than x%.
I think it can be something like this:
Code:
1000
{Smart Healer}
Self.Health%()>=65
Misc.Random(0, 10)>=5 [next]
Self.Say(exura ico)
Self.Health%()>=80
Macro.Wait(2000)
Self.Say(exura ico)
Self.Health%()>=80
Macro.Wait(2000)
Self.Say(exura ico)
Exit()
{next}
Self.Say(exura ico)
Self.Health%()>=65
Macro.Wait(2000)
Self.Say(exura ico)
Exit()