02-22-2014, 02:03 PM
It's a programing logic like this.
Walk to a sqm (id depo sqm's)
Map.OnUse(locker's id) and adding a variable to distance=1 //adding delays to each action
Use.OnBackpack(locker's id)
Use.OnBackpack(loot backpack id)
a macro to check if there's is only the next backpack on Depo
when only one item on bp
if true open (next bp's id)
if false GoLabel(---) /// o' course with a macro to if cap<X golabel(---)
Walk to a sqm (id depo sqm's)
Map.OnUse(locker's id) and adding a variable to distance=1 //adding delays to each action
Use.OnBackpack(locker's id)
Use.OnBackpack(loot backpack id)
a macro to check if there's is only the next backpack on Depo
when only one item on bp
if true open (next bp's id)
if false GoLabel(---) /// o' course with a macro to if cap<X golabel(---)