Mega,
1. Would implement a function that a char pass through another player? It would be good against a trap!
2. Private Message function. ^^
3. The system message emits the warning when another player uses a spell. I think it would be better than the bot warn only with messages like: hi, bot?, Etc..
4. Target.Reacheable() or something of that kind.
1. Would implement a function that a char pass through another player? It would be good against a trap!
2. Private Message function. ^^
3. The system message emits the warning when another player uses a spell. I think it would be better than the bot warn only with messages like: hi, bot?, Etc..
4. Target.Reacheable() or something of that kind.
