if u wants smth better try this:
these macros will change variable called "a"
"a" will be 0 if u got stamina and there is more than 40 minutes to server save
"a" will be 1 if u got low stamina or there is less than 40 minutes to sever save
1000 {a=0} Misc.SystemTime.Hour()<>9 Self.StaminaMins()>900 a:=0 f:=9
1000 {a=1} Misc.SystemTime.Hour()==9 Misc.SystemTime.Minute()>20 a:=1 end
1000 {a=11} Self.StaminaMins()<900 a:=1 end
variable "a" in fullcheck, your character will go dp if u got low stamina or there is less than 40 mins to server save
FullCheck (33068 32068 11:!a!>0)
put this macro in macros list, then put it on waypoints list, near depositer for example, so your character will log out if u got low stamina or if there is less than 40 mins to server save
0 {logout} !a!==1 Self.Logout()
these macros will change variable called "a"
"a" will be 0 if u got stamina and there is more than 40 minutes to server save
"a" will be 1 if u got low stamina or there is less than 40 minutes to sever save
1000 {a=0} Misc.SystemTime.Hour()<>9 Self.StaminaMins()>900 a:=0 f:=9
1000 {a=1} Misc.SystemTime.Hour()==9 Misc.SystemTime.Minute()>20 a:=1 end
1000 {a=11} Self.StaminaMins()<900 a:=1 end
variable "a" in fullcheck, your character will go dp if u got low stamina or there is less than 40 mins to server save
FullCheck (33068 32068 11:!a!>0)
put this macro in macros list, then put it on waypoints list, near depositer for example, so your character will log out if u got low stamina or if there is less than 40 mins to server save
0 {logout} !a!==1 Self.Logout()