10-05-2014, 10:55 AM
Try this
[macro]100 {Auto Sword Ring} Creatures.ByName(NAME OF MONSTER)>=4 [else] Self.Inventory.Ring()<>3091 Misc.ItemCountEx(3094)>0 Self.Equip.Ring(3094) Exit() {else} Creatures.ByName(NAME OF MONSTER)<=3 Self.Inventory.Ring()==3091 Self.UnEquip.Ring(0) Exit() [/macro]
This is with creatures screen
[macro]100 {Auto Sword Ring} Creatures.OnScreen()>=4 [else] Self.Inventory.Ring()<>3091 Misc.ItemCountEx(3094)>0 Self.Equip.Ring(3094) Exit() {else} Creatures.OnScreen()<=3 Self.Inventory.Ring()==3091 Self.UnEquip.Ring(0) Exit() [/macro]
[macro]100 {Auto Sword Ring} Creatures.ByName(NAME OF MONSTER)>=4 [else] Self.Inventory.Ring()<>3091 Misc.ItemCountEx(3094)>0 Self.Equip.Ring(3094) Exit() {else} Creatures.ByName(NAME OF MONSTER)<=3 Self.Inventory.Ring()==3091 Self.UnEquip.Ring(0) Exit() [/macro]
This is with creatures screen
[macro]100 {Auto Sword Ring} Creatures.OnScreen()>=4 [else] Self.Inventory.Ring()<>3091 Misc.ItemCountEx(3094)>0 Self.Equip.Ring(3094) Exit() {else} Creatures.OnScreen()<=3 Self.Inventory.Ring()==3091 Self.UnEquip.Ring(0) Exit() [/macro]