02-04-2015, 11:36 PM
(02-04-2015, 04:00 PM)damiansnk Wrote: Im not sure I never changed it..
BBot.Cavebot.NoKillMaxStandTime=
or that one..
You should ask Mega for get exactly answer or tell more about that.
The atacker start again when u're standing? mobs block you? way is long?
Well, what's happening is: I'm hunting around the cave, and an auto macro is watching my cap. When it's below 100, for example, the cave bot goes to a label exit. This part is working fine. But, the problem is with the killer. Read below, please.
(02-04-2015, 04:05 PM)MegaNo0body Wrote: The trick would be to trigger a 'NoKill' point, I don't know if theres a way to do that by using macros, I have to check that when I arrive home.
yeah, I thought in this. But the problem is: there's not a exact point to start a NoKill. My character keeps killing the creatures before reach the label... I could put nokill points after the exit label, but, before, I couldn't...
(02-04-2015, 04:07 PM)damiansnk Wrote: and how is looking you macro to killer start ?
I use three macros, 1st one checks cap, 2nd one checks health potions and 3rd one the capacity.
For example, the capacity is:
Code:
Self.Capacity()<=100
!gorefill!<0
Self.Z()==7
CaveBot.GoLabel(refill)
gorefill:=1
HUD.Display(capcheck)
Killer.Stop()
The gorefill variable is for avoid stucking when I'm at the entrance of the cave. If I don't put this, he stand at the point of the label forever.
When I'm in leaving the city, I reset these settings using a manual macro:
Code:
gorefill:=-1
Killer.Start()
Macro.Wait(10)
I needed to put Macro.Wait(), I dont know exactly why, but without it sometimes the killer didn't activate, but with, it works.
The problem is when I'm leaving the hunt, sometimes the killer didn't deactivate immediately when the macro is executed, just some seconds/minutes later.
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Yours,
boladaopesadao