hmn.. try put killer stop before go label..
For me it's look like char first must to reach label and then desactive killer.. I'm not macro boss but try to do it
Self.Capacity()<=100
!gorefill!<0
Self.Z()==7
Killer.Stop()
CaveBot.GoLabel(refill)
gorefill:=1
HUD.Display(capcheck)
or under the Self.Z()==7 in u hunt on other floor like 7..
Or rey something like that:
Self.Capacity()<=100 [refill]
Killer.Stop()
CaveBot.GoLabel(refill)
Exit()
{refill}
Exit()
For me it's look like char first must to reach label and then desactive killer.. I'm not macro boss but try to do it
Self.Capacity()<=100
!gorefill!<0
Self.Z()==7
Killer.Stop()
CaveBot.GoLabel(refill)
gorefill:=1
HUD.Display(capcheck)
or under the Self.Z()==7 in u hunt on other floor like 7..
Or rey something like that:
Self.Capacity()<=100 [refill]
Killer.Stop()
CaveBot.GoLabel(refill)
Exit()
{refill}
Exit()
SELL 300 ED