Try this:
If have only 2 berserkers dont up, i have 2 berskers + 1 or more leaders up ring. If less of 2 berserker the ring go down.
[macro]200 {Stealth Ring 2.0} ring:=3049 Creatures.ByName(Orc Berserker)>=2 [jump] Creatures.ByName(Orc Leader)>=1 [jump] Self.Equip.Ring(!ring!) Exit() {jump} Self.UnEquip.Ring(0) Exit() [/macro]
You can change the number of berserker for 1, and if have in screen 1 berserker and 1 leader up the ring,
Idk if u wanna this, is so hard.
If have only 2 berserkers dont up, i have 2 berskers + 1 or more leaders up ring. If less of 2 berserker the ring go down.
[macro]200 {Stealth Ring 2.0} ring:=3049 Creatures.ByName(Orc Berserker)>=2 [jump] Creatures.ByName(Orc Leader)>=1 [jump] Self.Equip.Ring(!ring!) Exit() {jump} Self.UnEquip.Ring(0) Exit() [/macro]
You can change the number of berserker for 1, and if have in screen 1 berserker and 1 leader up the ring,
Idk if u wanna this, is so hard.