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Macro Merge
#5
(08-29-2015, 08:09 PM)erleo Wrote: Like this:
[macro]800 {Exori Min - South & North} ID:=Creature.Target() Creatures.PlayersOnScreen()==1 Self.Attacking()==1 Creature.X(!ID!)==Self.X() Creature.Y(!ID!)<Self.Y() [Jump] Self.TurnN() Self.Say(Exori Min) {Jump} Creatures.PlayersOnScreen()==1 Self.Attacking()==1 Creature.X(!ID!)==Self.X() Creature.Y(!ID!)>Self.Y() Self.TurnS() Self.Say(Exori Min) [/macro]

Code:
ID:=Creature.Target()
Creatures.PlayersOnScreen()==1
Self.Attacking()==1
Creature.X(!ID!)==Self.X()
Creature.Y(!ID!)<Self.Y() [Jump]
Self.TurnN()
Self.Say(Exori Min)
{Jump}
Creatures.PlayersOnScreen()==1
Self.Attacking()==1
Creature.X(!ID!)==Self.X()
Creature.Y(!ID!)>Self.Y()
Self.TurnS()
Self.Say(Exori Min)

Thanks, btw do I need to use
Code:
Exit()
when using those jump things?
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Macro Merge - by You know who - 08-29-2015, 02:40 PM

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