(10-22-2015, 06:16 PM)MegaNo0body Wrote: Have you read the wiki?
Yes I did, but it didn't help much by the time I am not in front of the bot to give a try.
If i am not checking the right place at wiki, please let me know, otherwise please, kindly take a look in my comments below:
Quote:Map Tool
Map Tool is a advanced feature that allow the Cavebot to use keys on door, machetes on grass and many other features.
Ok , if i need to open doors or use items on/at something i should use this.
Quote:Parameters:Lemme see, TargetID seems to be the thing which is going to suffer the action on the map. If i want to open the hole, then i need to know it's ID, but how I am suppose to get this ID?
TargetID: is the ID on the map, if the ID is not found the macro tool is skiped
Quote: UseID is 0: use a item in the map, like a lever, a normal door (dont need key).If i need to use something on the ground/wall/water/ice like Blueberry trees, foods, anything then i need to use 0, got it.
Quote: UseID is a number: use a item on the map, like a machete in the grass, a shovel in the sand, a locked door (need key)Nice, If something needs another item to get actioned, such as loose stone piles or even to enchant small emeralds/sapphires/rubies/amenthysts then i should pass it's ID where i can find by looking at the loot list. Got it.
Quote: TargetX, TargetY, TargetZ: this is the position of the TargetIDRoger that.
Quote:The Map Tool only follows the next item of the waypoint list when the TargetID is not present anymore. It works very well for doors or grasses because the Door changes the ID when it is open or closed, and the grass simply is deleted.It seems that I need the correct TargetID, otherwise my script will be stuck unless the item change it's form.
It is not that easy to figure things out when you can get banned by doing suspicious actions. I am just trying to get things clear to accelerate my knowledge on this tool, which seems to be very precise and useful.
Sorry for being so picky, but I think it worth for the better of the tool.
Would you please give a little bit of details on this?
Thanks
(10-22-2015, 07:55 PM)damiansnk Wrote: target id = ID of closed pile ( before use shovel or pick )
use ID = ID of your tool pick, shovel, pocket knife
targetxyz = coordinates of pile, ground where have to be opened
when u doing script by learn stand 1 sqm before pile
add fixed point
add map tool
fill up all fields
enjoy of working script
I personally don't use map tool cuz I prefer do macros
Quote:IDTool:=123
IDOnMap:=123
X:=Self.X()
Y:=Self.Y()
Z:=Self.Z()
Map.UseOn(!IDTool!, !IDOnMap!, !X!, !Y!, !Z!, 1)
[macro]0 {Use Tool On The Map} IDTool:=123 IDOnMap:=123 X:=Self.X() Y:=Self.Y() Z:=Self.Z() Map.UseOn(!IDTool!, !IDOnMap!, !X!, !Y!, !Z!, 1)[/macro]
Thank you bro, i tried to use that one if you take a look on the other post i have made at the Requests section. But it seems that MegaNo0body needs the ID of that 'loose stone pile' in order to fix something... not sure....
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