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macro help
#8
(03-15-2016, 04:44 AM)Garuh Wrote:
(03-15-2016, 03:59 AM)kaine112233 Wrote:
(03-15-2016, 03:54 AM)Garuh Wrote:
(03-15-2016, 03:15 AM)kaine112233 Wrote: yes thats what im asking but it doesnt go away straight away it has a chance to break will it still stay there till its dead? and its zoltyum.org

add 3-5 macros to prevent the possible fail of the mine ore

the problem is that it can break from 1 or 2 hits or if your lucky if can go up to 100 hits so i hoping there is a way it stops the cavebot if it stands next to the stone id and it will start again once the stone id is gone

u need maybe some most intense.

Label1 hunt1
point
point
label2 mining1
fixed
macro
label3 hunt2
point
point
label4 mining2
fixed
macro
.....
.....

macro
if misc item in range >1
map use (mining)
golabel2
{else}
golabel3



------
basic idea

ok ty i get the idea Big Grin

(03-15-2016, 05:02 AM)Catar Wrote: Pls name your thread according to what you requested, so we can know what to expect,
"Please help" means nothing

Quote:All the topics must have a real title.
Invalid titles examples: HELP, URGENT
Uppercase titles are also considered invalid.

im sorry i didnt know Sad im a new user

edit: i changed it i hope thats ok now Smile
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macro help - by kaine112233 - 03-15-2016, 01:45 AM

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