you can do macro as full check, and one of few conditions may be
!boh!>=1 [check]
go.label(dp)
exit()
{check}
go.label(hunt)
exit()
Im just giving you idea, yo have to work it out yourself.
im using macro as fullcheck myself.
EXAMPLE
!boh!>=1 [check]
go.label(dp)
exit()
{check}
go.label(hunt)
exit()
Im just giving you idea, yo have to work it out yourself.
im using macro as fullcheck myself.
EXAMPLE
Code:
task:=Creatures.TaskKilled(Hellspawn)
mpoty:=Misc.ItemCountEx(268)
upoty:=Misc.ItemCountEx(7643)
!upoty!<40 [else1]
CaveBot.GoLabel(powrot)
exit()
{else1}
!mpoty!<120 [else2]
CaveBot.GoLabel(powrot)
exit()
{else2}
!task!>=!zadanie! [else3]
CaveBot.GoLabel(powrot)
exit()
{else3}
CaveBot.GoLabel(expi)
exit()