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gunzodus
#9
(07-16-2018, 05:25 AM)budi Wrote: ok, but what about dead monsters ?

Same thing.

Corpses at different states of decay have their id's flagged as container in same BBot.Items.txt
Also id of first few seconds after kill is an immovable object.
Example of fresh dragon corpse
5973,24,0,0,0, (24 means object is 8 container+ 16 immovable)
after few secs
4025,8,0,0,0, (8 means, its container)



Skinnable ones have extra separate BBot.Skinner.txt that you can edit
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gunzodus - by budi - 07-15-2018, 01:44 PM

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