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BBot 83.0
04-01-2018, 05:39 PM (This post was last modified: 04-20-2018 09:26 PM by MegaNo0body.)
Post: #1
BBot 83.0
Quote:Version 83.0
= Trade System reworked, now the Trade System will have fewer bugs
* Fixed crash when closing BBot
* Fixed several 'Critical Error' crashes
= Attack Sequences small layout changes trying make the interface cleaner
+ Double-Clicking Attack Sequences now will edit them, allowing user to see FullCheck and edit the sequence
+ New macro: Cavebot.NoKill(enabled=[:Yes, :No])
+ New macro: OpenCorpses.Pause
+ New macro: OpenCorpses.UnPause
+ Added Screen Limiter on Area Shooter - protecting user shooting outside the screen
+ New Tibia 10.00v6 items

This should be stable, the previous versions will be set to auto-update in the following days.

How to improve BBot?
Please, let's concentrate the improving BBot ideas here, refreshing the ideas that weren't implemented.
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04-01-2018, 05:53 PM
Post: #2
RE: BBot 83.0
There it is guys, moment everyone waited for. Possible safe shooting with gfb
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04-01-2018, 06:28 PM (This post was last modified: 04-01-2018 06:48 PM by erleo.)
Post: #3
RE: BBot 83.0
Going to test!
https://www.ezodus.net/
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04-01-2018, 10:32 PM (This post was last modified: 04-01-2018 10:40 PM by erleo.)
Post: #4
RE: BBot 83.0
Adv attack priority attack like in Killer.
Example: Shot thunder/ava/gfb etc. in priority from killer

[Image: okey.png]
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04-07-2018, 10:43 PM (This post was last modified: 04-07-2018 11:40 PM by MegaNo0body.)
Post: #5
RE: BBot 83.0
(04-01-2018 10:32 PM)erleo Wrote:  Adv attack priority attack like in Killer.
Example: Shot thunder/ava/gfb etc. in priority from killer

[Image: okey.png]

It has a priority, just move the adv attack entry up and down. The upper ones are the first ones to execute.

   
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04-08-2018, 01:52 AM
Post: #6
RE: BBot 83.0
Yeah i know haha but u need make many adv seq. With this "priority" is more simple.
Just a simple idea but not necessary.
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