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	<channel>
		<title><![CDATA[BBot - The best bot of the world - Free Scripts]]></title>
		<link>https://forums.bmega.net/</link>
		<description><![CDATA[BBot - The best bot of the world - https://forums.bmega.net]]></description>
		<pubDate>Thu, 30 Apr 2026 10:17:06 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[How To Loot Everything]]></title>
			<link>https://forums.bmega.net/thread-21391.html</link>
			<pubDate>Fri, 17 Mar 2023 08:47:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=36791">Ramonxx</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21391.html</guid>
			<description><![CDATA[Is there a way to loot everything from monster?<br />
<br />
I Don't know all the loot dropped from monster, so i would like to loot everything, just in case there is something i don't know in the loot.<br />
<br />
Is there a macro available that does this?]]></description>
			<content:encoded><![CDATA[Is there a way to loot everything from monster?<br />
<br />
I Don't know all the loot dropped from monster, so i would like to loot everything, just in case there is something i don't know in the loot.<br />
<br />
Is there a macro available that does this?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lvl 200 Summon Macro]]></title>
			<link>https://forums.bmega.net/thread-21390.html</link>
			<pubDate>Fri, 20 Jan 2023 00:43:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=40282">l.aarts@outlook.com</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21390.html</guid>
			<description><![CDATA[Hi Guys, im having trouble with a macro im using. Its for the lVL 200 summon. The problem im having is that when i've used the spell and the summon is there for some reason after some time my char will use the spell again (this makes the summon dissapear if its still allive) and i dont knpw how to fix it.<br />
<br />
The macro is below:<br />
10000<br />
<br />
{Summon Emberwing} <br />
mananeed:=2000<br />
Str.Set(spell, utevo gran res sac)<br />
manaid:=23374<br />
Str.Set(namecreature, Emberwing)<br />
Cooldown.UnBlocked(summon)==1<br />
Self.Mana()&gt;=!mananeed [1]<br />
Self.Say(!spell)<br />
Cooldown.Create(summon, 100000)<br />
Creatures.ByName(!namecreature)&lt;1<br />
Exit()<br />
<br />
{1} <br />
Creature.ShootOn(:SelfID, !manaid)<br />
Exit()]]></description>
			<content:encoded><![CDATA[Hi Guys, im having trouble with a macro im using. Its for the lVL 200 summon. The problem im having is that when i've used the spell and the summon is there for some reason after some time my char will use the spell again (this makes the summon dissapear if its still allive) and i dont knpw how to fix it.<br />
<br />
The macro is below:<br />
10000<br />
<br />
{Summon Emberwing} <br />
mananeed:=2000<br />
Str.Set(spell, utevo gran res sac)<br />
manaid:=23374<br />
Str.Set(namecreature, Emberwing)<br />
Cooldown.UnBlocked(summon)==1<br />
Self.Mana()&gt;=!mananeed [1]<br />
Self.Say(!spell)<br />
Cooldown.Create(summon, 100000)<br />
Creatures.ByName(!namecreature)&lt;1<br />
Exit()<br />
<br />
{1} <br />
Creature.ShootOn(:SelfID, !manaid)<br />
Exit()]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ajuda aew]]></title>
			<link>https://forums.bmega.net/thread-21380.html</link>
			<pubDate>Fri, 10 Jun 2022 13:44:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=42750">brunodl21</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21380.html</guid>
			<description><![CDATA[alguem me ajuda com script de ek 250+ pra profit no aurera ? <img src="https://forums.bmega.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[alguem me ajuda com script de ek 250+ pra profit no aurera ? <img src="https://forums.bmega.net/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ezodus Razachai draken elite 250+]]></title>
			<link>https://forums.bmega.net/thread-21258.html</link>
			<pubDate>Sun, 21 Feb 2021 07:42:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=36881">Kazan</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21258.html</guid>
			<description><![CDATA[Free script cause i cant bot more than 1 ek on same spot (rules of server).<br />
<br />
I recommend to use there full physical weapon (im using 2 handed umbrals) and 2x mana leech (without it on rapid respawn weekend ek will die cause of too long refill)<br />
You need to have there:<br />
1 backpack - main<br />
2 backpack - first in main - one in next one (like 6-7 backpacks)<br />
3 backpack - mana potions<br />
4 backpack - stackable items<br />
5 backpack - health potions<br />
<br />
Im using there also critical imbuing but it's not necessary.<br />
I used also "Human Timer" found by Catar so it's full save and will not even get skull (pz)<br />
<br />
Edit <br />
I forgot to tell you that script is already set for "exura med ico" which for 300 lvl is needed <br />

<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4461" target="_blank" title="">piwniczanki srodek dolem ezodus 2.bbot</a> (Size: 25.56 KB / Downloads: 966)
]]></description>
			<content:encoded><![CDATA[Free script cause i cant bot more than 1 ek on same spot (rules of server).<br />
<br />
I recommend to use there full physical weapon (im using 2 handed umbrals) and 2x mana leech (without it on rapid respawn weekend ek will die cause of too long refill)<br />
You need to have there:<br />
1 backpack - main<br />
2 backpack - first in main - one in next one (like 6-7 backpacks)<br />
3 backpack - mana potions<br />
4 backpack - stackable items<br />
5 backpack - health potions<br />
<br />
Im using there also critical imbuing but it's not necessary.<br />
I used also "Human Timer" found by Catar so it's full save and will not even get skull (pz)<br />
<br />
Edit <br />
I forgot to tell you that script is already set for "exura med ico" which for 300 lvl is needed <br />

<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4461" target="_blank" title="">piwniczanki srodek dolem ezodus 2.bbot</a> (Size: 25.56 KB / Downloads: 966)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MACRO - Advanced Anti-Paralize]]></title>
			<link>https://forums.bmega.net/thread-21201.html</link>
			<pubDate>Sat, 05 Sep 2020 16:04:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=40778">doxmey</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21201.html</guid>
			<description><![CDATA[FOR MAGE:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>2 {Anti Paralyze} Status.Paralysis()==1 Self.Health%()==100 [hp0] Self.Mana%()&gt;=30 [hp0] Status.Haste()==0 [hp0] Cooldown.UnBlocked(def)==1 [hp0] Self.Say(utani gran hur) Cooldown.Create(def, 2000) Exit()&nbsp;&nbsp;{hp0} Status.Paralysis()==1 Self.Health%()&lt;=60 [hp1] Self.Mana()&gt;=160 [hp2] Self.Say(exura vita) Exit()&nbsp;&nbsp;{hp1} Status.Paralysis()==1 Self.Health%()&lt;=100 Self.Mana()&gt;=70 [hp2] Self.Say(exura gran) Exit()&nbsp;&nbsp;{hp2} Status.Paralysis()==1 Self.Health%()&lt;=100 Self.Mana()&gt;=20 [hp3] Self.Say(exura) Exit()&nbsp;&nbsp;{hp3} Status.Paralysis()==1 Self.Health%()&lt;=100 Self.Mana()&lt;20 selfID:=Creature.Self() Creature.ShootOn(!selfID!, 3160) Exit()</code></div></div><br />
FOR EK:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>2 {Anti ParalyzeEK} Status.Paralysis()==1 Self.Health%()==100 [hp1] Self.Mana%()&gt;=100 [hp0] Cooldown.UnBlocked(def)==1 [hp0] Self.Say(utani tempo hur) Cooldown.Create(def, 2000) Exit()&nbsp;&nbsp;{hp1} Status.Paralysis()==1 Self.Health%()&lt;20 [hp0] Self.Mana()&gt;=200 [hp0] Cooldown.UnBlocked(hheal)==1 [hp0] Cooldown.UnBlocked(exura)==1 Self.Say(exura gran ico) Cooldown.Create(hheal, 120000) Cooldown.Create(exura, 1000) Exit()&nbsp;&nbsp;{hp0} Status.Paralysis()==1 Self.Health%()&lt;=100 [hp3] Self.Mana()&gt;=40 [hp3] Cooldown.UnBlocked(exura)==1 Self.Say(exura ico) Cooldown.Create(exura, 1000) Exit()&nbsp;&nbsp;{hp3} Status.Paralysis()==1 Self.Health%()&lt;=100 Self.Mana()&lt;40 selfID:=Creature.Self() Creature.ShootOn(!selfID!, 3160) Exit()</code></div></div><br />
I will edit it soon with variables for easy use.]]></description>
			<content:encoded><![CDATA[FOR MAGE:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>2 {Anti Paralyze} Status.Paralysis()==1 Self.Health%()==100 [hp0] Self.Mana%()&gt;=30 [hp0] Status.Haste()==0 [hp0] Cooldown.UnBlocked(def)==1 [hp0] Self.Say(utani gran hur) Cooldown.Create(def, 2000) Exit()&nbsp;&nbsp;{hp0} Status.Paralysis()==1 Self.Health%()&lt;=60 [hp1] Self.Mana()&gt;=160 [hp2] Self.Say(exura vita) Exit()&nbsp;&nbsp;{hp1} Status.Paralysis()==1 Self.Health%()&lt;=100 Self.Mana()&gt;=70 [hp2] Self.Say(exura gran) Exit()&nbsp;&nbsp;{hp2} Status.Paralysis()==1 Self.Health%()&lt;=100 Self.Mana()&gt;=20 [hp3] Self.Say(exura) Exit()&nbsp;&nbsp;{hp3} Status.Paralysis()==1 Self.Health%()&lt;=100 Self.Mana()&lt;20 selfID:=Creature.Self() Creature.ShootOn(!selfID!, 3160) Exit()</code></div></div><br />
FOR EK:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>2 {Anti ParalyzeEK} Status.Paralysis()==1 Self.Health%()==100 [hp1] Self.Mana%()&gt;=100 [hp0] Cooldown.UnBlocked(def)==1 [hp0] Self.Say(utani tempo hur) Cooldown.Create(def, 2000) Exit()&nbsp;&nbsp;{hp1} Status.Paralysis()==1 Self.Health%()&lt;20 [hp0] Self.Mana()&gt;=200 [hp0] Cooldown.UnBlocked(hheal)==1 [hp0] Cooldown.UnBlocked(exura)==1 Self.Say(exura gran ico) Cooldown.Create(hheal, 120000) Cooldown.Create(exura, 1000) Exit()&nbsp;&nbsp;{hp0} Status.Paralysis()==1 Self.Health%()&lt;=100 [hp3] Self.Mana()&gt;=40 [hp3] Cooldown.UnBlocked(exura)==1 Self.Say(exura ico) Cooldown.Create(exura, 1000) Exit()&nbsp;&nbsp;{hp3} Status.Paralysis()==1 Self.Health%()&lt;=100 Self.Mana()&lt;40 selfID:=Creature.Self() Creature.ShootOn(!selfID!, 3160) Exit()</code></div></div><br />
I will edit it soon with variables for easy use.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MACRO - Magic Wall Behind Yourself]]></title>
			<link>https://forums.bmega.net/thread-21200.html</link>
			<pubDate>Sat, 05 Sep 2020 15:54:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=40778">doxmey</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21200.html</guid>
			<description><![CDATA[<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>2 {MwBehind} Tibia.KeyDown(:K_NEXT)==1 Self.Direction()==:East [1] x1:=Self.X() y1:=Self.Y() VarSub(x1, 1) mapid:=Map.ItemOnTop.ID(!x1, !y1, :Z) Map.UseOn(3180, !mapid, !x1, !y1, :Z, 1) Exit()&nbsp;&nbsp;{1} Self.Direction()==:West [2] x2:=Self.X() y2:=Self.Y() VarAdd(x2, 1) mapid:=Map.ItemOnTop.ID(!x2, !y2, :Z) Map.UseOn(3180, !mapid, !x2, !y2, :Z, 1) Exit()&nbsp;&nbsp;{2} Self.Direction()==:South [3] x3:=Self.X() y3:=Self.Y() VarSub(y3, 1) mapid:=Map.ItemOnTop.ID(!x3, !y3, :Z) Map.UseOn(3180, !mapid, !x3, !y3, :Z, 1) Exit()&nbsp;&nbsp;{3} Self.Direction()==:North x4:=Self.X() y4:=Self.Y() VarAdd(y4, 1) mapid:=Map.ItemOnTop.ID(!x4, !y4, :Z) Map.UseOn(3180, !mapid, !x4, !y4, :Z, 1) Exit()</code></div></div><br />
<br />
Default key is Page-down, you can edit it on Tibia.KeyDown(:K_NEXT) k:next is page down just change to whatever you need. This macro is useful in the library.]]></description>
			<content:encoded><![CDATA[<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>2 {MwBehind} Tibia.KeyDown(:K_NEXT)==1 Self.Direction()==:East [1] x1:=Self.X() y1:=Self.Y() VarSub(x1, 1) mapid:=Map.ItemOnTop.ID(!x1, !y1, :Z) Map.UseOn(3180, !mapid, !x1, !y1, :Z, 1) Exit()&nbsp;&nbsp;{1} Self.Direction()==:West [2] x2:=Self.X() y2:=Self.Y() VarAdd(x2, 1) mapid:=Map.ItemOnTop.ID(!x2, !y2, :Z) Map.UseOn(3180, !mapid, !x2, !y2, :Z, 1) Exit()&nbsp;&nbsp;{2} Self.Direction()==:South [3] x3:=Self.X() y3:=Self.Y() VarSub(y3, 1) mapid:=Map.ItemOnTop.ID(!x3, !y3, :Z) Map.UseOn(3180, !mapid, !x3, !y3, :Z, 1) Exit()&nbsp;&nbsp;{3} Self.Direction()==:North x4:=Self.X() y4:=Self.Y() VarAdd(y4, 1) mapid:=Map.ItemOnTop.ID(!x4, !y4, :Z) Map.UseOn(3180, !mapid, !x4, !y4, :Z, 1) Exit()</code></div></div><br />
<br />
Default key is Page-down, you can edit it on Tibia.KeyDown(:K_NEXT) k:next is page down just change to whatever you need. This macro is useful in the library.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MACRO - Minimize Open Corpses]]></title>
			<link>https://forums.bmega.net/thread-21166.html</link>
			<pubDate>Wed, 27 May 2020 02:17:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=40778">doxmey</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21166.html</guid>
			<description><![CDATA[So I've created a little macro to minimize the creatures corpses as you open them. This is useful when for example you just killed about 8 monsters and the bot goes to open corpses, after about 3-4 corpses it starts closing the already opened ones and doesn't loot them because the container closed when the new one was opened.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>100 {CorpseMinimizer by Dox} bp:=5 VarAdd(bp, 1) Containers.TotalOpen()&gt;=!bp [else] con:=Containers.TotalOpen() Container.IsCorpse(!con)==1 VarGet(con!con)==0 Self.ToggleMinimizeBackpack(!con) VarSet(con!con, 1) Exit()&nbsp;&nbsp;{else} VarSet(con1, 0) VarSet(con2, 0) VarSet(con3, 0) VarSet(con4, 0) VarSet(con5, 0) VarSet(con6, 0) VarSet(con7, 0) VarSet(con8, 0) VarSet(con9, 0) VarSet(con10, 0) VarSet(con11, 0) VarSet(con12, 0) VarSet(con13, 0) VarSet(con14, 0) VarSet(con15, 0) VarSet(con16, 0) VarSet(con17, 0) VarSet(con18, 0) VarSet(con19, 0) VarSet(con20, 0) Exit()</code></div></div><br />
Change NUMBER_OF_BACKPACKS to how many backpacks you have open.<br />
Remember for it to work all backpacks must be minimized.<br />
<br />
I'm still analyzing how it goes but any bugs or improvements please let me know I'm open to suggestions or other ways to do this. Also if it helped you rep me!]]></description>
			<content:encoded><![CDATA[So I've created a little macro to minimize the creatures corpses as you open them. This is useful when for example you just killed about 8 monsters and the bot goes to open corpses, after about 3-4 corpses it starts closing the already opened ones and doesn't loot them because the container closed when the new one was opened.<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>100 {CorpseMinimizer by Dox} bp:=5 VarAdd(bp, 1) Containers.TotalOpen()&gt;=!bp [else] con:=Containers.TotalOpen() Container.IsCorpse(!con)==1 VarGet(con!con)==0 Self.ToggleMinimizeBackpack(!con) VarSet(con!con, 1) Exit()&nbsp;&nbsp;{else} VarSet(con1, 0) VarSet(con2, 0) VarSet(con3, 0) VarSet(con4, 0) VarSet(con5, 0) VarSet(con6, 0) VarSet(con7, 0) VarSet(con8, 0) VarSet(con9, 0) VarSet(con10, 0) VarSet(con11, 0) VarSet(con12, 0) VarSet(con13, 0) VarSet(con14, 0) VarSet(con15, 0) VarSet(con16, 0) VarSet(con17, 0) VarSet(con18, 0) VarSet(con19, 0) VarSet(con20, 0) Exit()</code></div></div><br />
Change NUMBER_OF_BACKPACKS to how many backpacks you have open.<br />
Remember for it to work all backpacks must be minimized.<br />
<br />
I'm still analyzing how it goes but any bugs or improvements please let me know I'm open to suggestions or other ways to do this. Also if it helped you rep me!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hydra, Bog Raider Oramond 100% AFK EK - AURERA GLOBAL OT]]></title>
			<link>https://forums.bmega.net/thread-21155.html</link>
			<pubDate>Fri, 24 Apr 2020 23:19:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=40778">doxmey</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-21155.html</guid>
			<description><![CDATA[Start script one floor up in oramond depot. It will go up one floor deposit all gold, go to potions NPC to repot, and go to hunt. Edit variables for how many it should leave hunt, how much to buy and so on.<br />
<br />
Setup:<br />
1- Main BP - For gold and put rope here.<br />
2- Loot BP - Items like boh<br />
3- Stackable BP - Items like hydra heads<br />
4- Supplies - Potions<br />
<br />
PLEASE GIVE ME REP IF IT HELPED YOU!<br />
<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4446" target="_blank" title="">Hydra, Bog Raider, Oramond - EK by Dox.bbot</a> (Size: 8.05 KB / Downloads: 458)
]]></description>
			<content:encoded><![CDATA[Start script one floor up in oramond depot. It will go up one floor deposit all gold, go to potions NPC to repot, and go to hunt. Edit variables for how many it should leave hunt, how much to buy and so on.<br />
<br />
Setup:<br />
1- Main BP - For gold and put rope here.<br />
2- Loot BP - Items like boh<br />
3- Stackable BP - Items like hydra heads<br />
4- Supplies - Potions<br />
<br />
PLEASE GIVE ME REP IF IT HELPED YOU!<br />
<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4446" target="_blank" title="">Hydra, Bog Raider, Oramond - EK by Dox.bbot</a> (Size: 8.05 KB / Downloads: 458)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Macro] Close tibia if get Frag]]></title>
			<link>https://forums.bmega.net/thread-20997.html</link>
			<pubDate>Sat, 19 Jan 2019 17:08:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=3813">erleo</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-20997.html</guid>
			<description><![CDATA[Simple macro for chill botting xDD<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>1 {Close tibia if get Frag} When.SystemMessage(CLOSE TIBIA, Warning! The murder of ) Exit()&nbsp;&nbsp;{CLOSE TIBIA} Tibia.Close() Exit()</code></div></div><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>When.SystemMessage(CLOSE TIBIA, Warning! The murder of )<br />
Exit()<br />
<br />
{CLOSE TIBIA} <br />
Tibia.Close()<br />
Exit()</code></div></div>]]></description>
			<content:encoded><![CDATA[Simple macro for chill botting xDD<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>1 {Close tibia if get Frag} When.SystemMessage(CLOSE TIBIA, Warning! The murder of ) Exit()&nbsp;&nbsp;{CLOSE TIBIA} Tibia.Close() Exit()</code></div></div><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>When.SystemMessage(CLOSE TIBIA, Warning! The murder of )<br />
Exit()<br />
<br />
{CLOSE TIBIA} <br />
Tibia.Close()<br />
Exit()</code></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[EK Elite Knight Roshamuul]]></title>
			<link>https://forums.bmega.net/thread-20985.html</link>
			<pubDate>Wed, 19 Dec 2018 15:14:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=23393">Rinus</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-20985.html</guid>
			<description><![CDATA[This script loots, kills, sells and buys everything on Roshamuul.<br />
<br />
Features:<br />
- Sells creature products<br />
- Clicks on loose pile of bones<br />
- Uses altered knight template of Carl for advanced attack (now for club user)<br />
- Uses soft boots, rings etc<br />
- Posibility to go to trainers on low stamina (for ots) and come back<br />
<br />
Level requirement: 500+<br />
Equipment: You need life and mana leech <br />
Setup:<br />
<img src="https://i.imgur.com/APLLvx8.png" loading="lazy"  alt="[Image: APLLvx8.png]" class="mycode_img" /><br />
<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4435" target="_blank" title="">[EK] Roshamuul High level.bbot</a> (Size: 15.49 KB / Downloads: 434)
]]></description>
			<content:encoded><![CDATA[This script loots, kills, sells and buys everything on Roshamuul.<br />
<br />
Features:<br />
- Sells creature products<br />
- Clicks on loose pile of bones<br />
- Uses altered knight template of Carl for advanced attack (now for club user)<br />
- Uses soft boots, rings etc<br />
- Posibility to go to trainers on low stamina (for ots) and come back<br />
<br />
Level requirement: 500+<br />
Equipment: You need life and mana leech <br />
Setup:<br />
<img src="https://i.imgur.com/APLLvx8.png" loading="lazy"  alt="[Image: APLLvx8.png]" class="mycode_img" /><br />
<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4435" target="_blank" title="">[EK] Roshamuul High level.bbot</a> (Size: 15.49 KB / Downloads: 434)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Move items in backpack]]></title>
			<link>https://forums.bmega.net/thread-20973.html</link>
			<pubDate>Thu, 29 Nov 2018 14:49:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=23393">Rinus</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-20973.html</guid>
			<description><![CDATA[Since in my experience it is not possible to stack backpacks with mana potions i made these macro's. After buying mana's the will sort them into other backpacks.<br />
<br />
#Moves potion from backpack 0 to backpack 2#<br />
Container.Item.ID(0, 0)==268 (checks if first slot of backpack 0 is item ID 268)<br />
Container.Item.ID(1, 19)==0 (checks if last slot of backpack 1 is item ID 268)<br />
Container.Item.Move(0, 0, 1, 100) (moves item of first slot of first backpack to second backpack)<br />
<br />
#Moves potion from backpack 0 to backpack 3# (for second backpack mana)<br />
"Move mana 2"<br />
Container.Item.ID(1, 19)==268<br />
Container.Item.ID(0, 0)==268<br />
Container.Item.Move(0, 0, 2, 100)<br />
<br />
I have not found anyone using these macro commands here so i hope people find this usefull.]]></description>
			<content:encoded><![CDATA[Since in my experience it is not possible to stack backpacks with mana potions i made these macro's. After buying mana's the will sort them into other backpacks.<br />
<br />
#Moves potion from backpack 0 to backpack 2#<br />
Container.Item.ID(0, 0)==268 (checks if first slot of backpack 0 is item ID 268)<br />
Container.Item.ID(1, 19)==0 (checks if last slot of backpack 1 is item ID 268)<br />
Container.Item.Move(0, 0, 1, 100) (moves item of first slot of first backpack to second backpack)<br />
<br />
#Moves potion from backpack 0 to backpack 3# (for second backpack mana)<br />
"Move mana 2"<br />
Container.Item.ID(1, 19)==268<br />
Container.Item.ID(0, 0)==268<br />
Container.Item.Move(0, 0, 2, 100)<br />
<br />
I have not found anyone using these macro commands here so i hope people find this usefull.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Switching whole EQ set with Hotkey]]></title>
			<link>https://forums.bmega.net/thread-20972.html</link>
			<pubDate>Tue, 27 Nov 2018 21:25:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=35610">Catar</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-20972.html</guid>
			<description><![CDATA[Okay, <br />
We made it, I mean, Mega did most of work  with new macros and strings.<br />
<br />
So this consists of 2 macros and bunch of Variables, that will allow you to save and change between different equipment sets (default key is <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">-</span></span> minus), for example, set for Haste,  or set for certain resistance.<br />
And you can have as many sets as you want.<br />
<br />
All you need to do is set your variables<br />
Following <span style="font-weight: bold;" class="mycode_b">CODE</span> below is just an example.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">X_Name</span>=Name your set (string variable)<br />
<span style="font-weight: bold;" class="mycode_b">X_itemslot</span>=put ID of unequipped (in backpack)<br />
<span style="font-weight: bold;" class="mycode_b">X_itemslot<span style="text-decoration: underline;" class="mycode_u">On</span></span>= put ID of item Equipped (example active soft boots, check item set 3 in example variables)<br />
<span style="font-weight: bold;" class="mycode_b">X_Color_R,G,B</span>= use for changing colors RGB of text displaying on screen for each set<br />
In # Configuration - Advanced you can add extra slots you want to change, <br />
like<span style="font-weight: bold;" class="mycode_b"> SetChanger_5=Ring</span>, then add this item to the set like <span style="font-weight: bold;" class="mycode_b"> X_Ring=...ID...</span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-small;" class="mycode_size">(where X stands for set number)</span></span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>#Set - 1<br />
1_Name=Main Set<br />
1_Helmet=10385<br />
1_Armor=11686<br />
1_Legs=10387<br />
1_Ammo=9596<br />
1_Boots=4033<br />
<br />
1_Color_R=93<br />
1_Color_G=0<br />
1_Color_B=253<br />
<br />
#Set - 2<br />
2_Name=Set Number Two<br />
2_Helmet=5917<br />
2_Armor=3567<br />
2_Legs=14087<br />
2_Ammo=3003<br />
2_Boots=3079<br />
<br />
2_Color_R=18<br />
2_Color_G=196<br />
2_Color_B=232<br />
<br />
#Set - 3<br />
3_Name=Set Number Three<br />
3_Helmet=3369<br />
3_Armor=3381<br />
3_Legs=3364<br />
3_Ammo=3449<br />
3_Boots=6529<br />
3_BootsOn=3549<br />
<br />
3_Color_R=18<br />
3_Color_G=245<br />
3_Color_B=253<br />
<br />
# Configuration - Advanced<br />
SetChanger_0=Helmet<br />
SetChanger_1=Armor<br />
SetChanger_2=Legs<br />
SetChanger_3=Ammo<br />
SetChanger_4=Boots</code></div></div><br />
<br />
<span style="font-size: large;" class="mycode_size">Copy and don't mess with these two macros.</span><br />
[macro]100 {Change EQ - Wearer} Cooldown.UnBlocked(StopChanging)==:True VarAdd(SlotIndex, 1) HasVar(SetChanger_!SlotIndex)==:False [Do the change] SlotIndex:=0  {Do the change} Str.Copy(SetChanger_!SlotIndex, Slot) ID:=VarGet(!SetType_!Slot) HasVar(!SetType_!SlotOn)==:True [Has a OnId] IDOn:=VarGet(!SetType_!SlotOn) GoLabel(Change Slot)  {Has a OnId} IDOn:=!ID  {Change slot} Self.Inventory.ID(!Slot)&lt;&gt;!IDOn Self.Equip(!Slot, !ID)[/macro]<br />
<br />
[macro]70 {Change EQ - Key Listener} Tibia.KeyDown(:K_SUBTRACT)==1 [EquipChange] Cooldown.Blocked(CDkey)==0 Cooldown.Create(CDkey, 600) VarAdd(SetType, 1) HasVar(!SetType!_Helmet)==:False [Ok] SetType:=1  {Ok} Str.Copy(!SetType!_Name, SetName) Str.Copy(!SetType!_Color, Color) Color_R:=VarGet(!SetType!_Color_R) Color_G:=VarGet(!SetType!_Color_G) Color_B:=VarGet(!SetType!_Color_B) HUD.Print(:HRight, :VTop, !Color_R, !Color_G, !Color_B, 1000, !SetName) Cooldown.Create(StopChanging, 2000) [/macro]]]></description>
			<content:encoded><![CDATA[Okay, <br />
We made it, I mean, Mega did most of work  with new macros and strings.<br />
<br />
So this consists of 2 macros and bunch of Variables, that will allow you to save and change between different equipment sets (default key is <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">-</span></span> minus), for example, set for Haste,  or set for certain resistance.<br />
And you can have as many sets as you want.<br />
<br />
All you need to do is set your variables<br />
Following <span style="font-weight: bold;" class="mycode_b">CODE</span> below is just an example.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">X_Name</span>=Name your set (string variable)<br />
<span style="font-weight: bold;" class="mycode_b">X_itemslot</span>=put ID of unequipped (in backpack)<br />
<span style="font-weight: bold;" class="mycode_b">X_itemslot<span style="text-decoration: underline;" class="mycode_u">On</span></span>= put ID of item Equipped (example active soft boots, check item set 3 in example variables)<br />
<span style="font-weight: bold;" class="mycode_b">X_Color_R,G,B</span>= use for changing colors RGB of text displaying on screen for each set<br />
In # Configuration - Advanced you can add extra slots you want to change, <br />
like<span style="font-weight: bold;" class="mycode_b"> SetChanger_5=Ring</span>, then add this item to the set like <span style="font-weight: bold;" class="mycode_b"> X_Ring=...ID...</span><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-size: x-small;" class="mycode_size">(where X stands for set number)</span></span><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>#Set - 1<br />
1_Name=Main Set<br />
1_Helmet=10385<br />
1_Armor=11686<br />
1_Legs=10387<br />
1_Ammo=9596<br />
1_Boots=4033<br />
<br />
1_Color_R=93<br />
1_Color_G=0<br />
1_Color_B=253<br />
<br />
#Set - 2<br />
2_Name=Set Number Two<br />
2_Helmet=5917<br />
2_Armor=3567<br />
2_Legs=14087<br />
2_Ammo=3003<br />
2_Boots=3079<br />
<br />
2_Color_R=18<br />
2_Color_G=196<br />
2_Color_B=232<br />
<br />
#Set - 3<br />
3_Name=Set Number Three<br />
3_Helmet=3369<br />
3_Armor=3381<br />
3_Legs=3364<br />
3_Ammo=3449<br />
3_Boots=6529<br />
3_BootsOn=3549<br />
<br />
3_Color_R=18<br />
3_Color_G=245<br />
3_Color_B=253<br />
<br />
# Configuration - Advanced<br />
SetChanger_0=Helmet<br />
SetChanger_1=Armor<br />
SetChanger_2=Legs<br />
SetChanger_3=Ammo<br />
SetChanger_4=Boots</code></div></div><br />
<br />
<span style="font-size: large;" class="mycode_size">Copy and don't mess with these two macros.</span><br />
[macro]100 {Change EQ - Wearer} Cooldown.UnBlocked(StopChanging)==:True VarAdd(SlotIndex, 1) HasVar(SetChanger_!SlotIndex)==:False [Do the change] SlotIndex:=0  {Do the change} Str.Copy(SetChanger_!SlotIndex, Slot) ID:=VarGet(!SetType_!Slot) HasVar(!SetType_!SlotOn)==:True [Has a OnId] IDOn:=VarGet(!SetType_!SlotOn) GoLabel(Change Slot)  {Has a OnId} IDOn:=!ID  {Change slot} Self.Inventory.ID(!Slot)&lt;&gt;!IDOn Self.Equip(!Slot, !ID)[/macro]<br />
<br />
[macro]70 {Change EQ - Key Listener} Tibia.KeyDown(:K_SUBTRACT)==1 [EquipChange] Cooldown.Blocked(CDkey)==0 Cooldown.Create(CDkey, 600) VarAdd(SetType, 1) HasVar(!SetType!_Helmet)==:False [Ok] SetType:=1  {Ok} Str.Copy(!SetType!_Name, SetName) Str.Copy(!SetType!_Color, Color) Color_R:=VarGet(!SetType!_Color_R) Color_G:=VarGet(!SetType!_Color_G) Color_B:=VarGet(!SetType!_Color_B) HUD.Print(:HRight, :VTop, !Color_R, !Color_G, !Color_B, 1000, !SetName) Cooldown.Create(StopChanging, 2000) [/macro]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[MegaNo0b] Casino (Free)]]></title>
			<link>https://forums.bmega.net/thread-20915.html</link>
			<pubDate>Sat, 08 Sep 2018 03:53:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=4">MegaNo0body</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-20915.html</guid>
			<description><![CDATA[Hello,<br />
<br />
The Cassino script is a experiment who exposes new features like Macro String,  Containers and Map manipulation.<br />
<br />
This experiment also brings the new Macro <span style="font-weight: bold;" class="mycode_b">When</span> feature: they are macro that run only ONCE but they register for events, like <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">when</span></span> a message is received</span>. Feel free to explore this script, this is pretty advanced and uses a state machine (look for Cassino.State) to control it's state.<br />
<br />
It can be improved, help me! <img src="https://forums.bmega.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Script configuration</span><br />
You can setup multiple configurations on the Variables section, there are also some examples of String configuration (Cassino.Anounce.Mode).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Backpack configuration</span><br />
Please, setup your backpack as follows:<br />

<br />
<img src="https://forums.bmega.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=4427" target="_blank" title="">CassinoBackpackSetup.png</a> (Size: 63.68 KB / Downloads: 1083)
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">V1</span><br />
The previous version V1 is:<br />

<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4426" target="_blank" title="">[MegaNo0b] Cassino.bbot</a> (Size: 10.83 KB / Downloads: 293)
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Updated V2</span><br />
The latest version is V2:<br />

<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4428" target="_blank" title="">[MegaNo0b] Casino v2.bbot</a> (Size: 11.28 KB / Downloads: 386)
<br />
<br />
This version has added a new option: Casino.Die.Position that allows the player to configure the script to run the die from a depot or from a player (resolving issues with some restrictive otservers).<br />
Also added Casino.Prize.Ratio, which allows you to increase/decrease the winning prize.<br />
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">This script requires version 84.1!</span></span></span>]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
The Cassino script is a experiment who exposes new features like Macro String,  Containers and Map manipulation.<br />
<br />
This experiment also brings the new Macro <span style="font-weight: bold;" class="mycode_b">When</span> feature: they are macro that run only ONCE but they register for events, like <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">when</span></span> a message is received</span>. Feel free to explore this script, this is pretty advanced and uses a state machine (look for Cassino.State) to control it's state.<br />
<br />
It can be improved, help me! <img src="https://forums.bmega.net/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Script configuration</span><br />
You can setup multiple configurations on the Variables section, there are also some examples of String configuration (Cassino.Anounce.Mode).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Backpack configuration</span><br />
Please, setup your backpack as follows:<br />

<br />
<img src="https://forums.bmega.net/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
&nbsp;&nbsp;<a href="attachment.php?aid=4427" target="_blank" title="">CassinoBackpackSetup.png</a> (Size: 63.68 KB / Downloads: 1083)
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">V1</span><br />
The previous version V1 is:<br />

<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4426" target="_blank" title="">[MegaNo0b] Cassino.bbot</a> (Size: 10.83 KB / Downloads: 293)
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Updated V2</span><br />
The latest version is V2:<br />

<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4428" target="_blank" title="">[MegaNo0b] Casino v2.bbot</a> (Size: 11.28 KB / Downloads: 386)
<br />
<br />
This version has added a new option: Casino.Die.Position that allows the player to configure the script to run the die from a depot or from a player (resolving issues with some restrictive otservers).<br />
Also added Casino.Prize.Ratio, which allows you to increase/decrease the winning prize.<br />
<br />
<span style="color: #FF0000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">This script requires version 84.1!</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hexera EK advanced attack template]]></title>
			<link>https://forums.bmega.net/thread-20860.html</link>
			<pubDate>Thu, 19 Apr 2018 09:31:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=35610">Catar</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-20860.html</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size">I present to you clean script / template  for Hexera EK <br />
with example of using new , easier to edit advanced attack system.<br />
<br />
<br />
Each of Attack Sequences have set conditions on which they will be used.<br />
By double clicking action, you can edit things like:<ul class="mycode_list"><li>target required target health<br />
</li>
<li>Mana at above which you want your character to use spell.<br />
</li>
<li>extra full check for conditions you can set in macro.<br />
</li>
</ul>
<br />
<img src="https://i.imgur.com/SRXuCmw.png" loading="lazy"  alt="[Image: SRXuCmw.png]" class="mycode_img" /><br />
<br />
<br />
Examples of full check I made:<ul class="mycode_list"><li>pause all AOE skills  for few seconds when another player appears in 3 sqm range. (<span style="font-weight: bold;" class="mycode_b">PlayerTimer </span>and <span style="font-weight: bold;" class="mycode_b"> BerserkFierceSweep</span> macros)<br />
</li>
<li>Annihilation (Exori Gran Ico) will only be used while Blood Rage (utito tempo) is active (requires setting skill variable)<br />
</li>
</ul>
<br />
List of monsters to attack is clean, u need to adjust it yourself.<br />
<img src="https://i.imgur.com/SbsS4EB.png" loading="lazy"  alt="[Image: SbsS4EB.png]" class="mycode_img" /><br />
<br />
<br />
<br />
Added few useful macros witch Variables that makes them easy to edit</span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">FollowCreature</span> Macro requires adjustment as explained <a href="http://forums.bmega.net/showthread.php?tid=28068" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">IN HERE</span></span></a></span><br />
<br />
<img src="https://i.imgur.com/JBecQyn.png" loading="lazy"  alt="[Image: JBecQyn.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/48cHQgw.png" loading="lazy"  alt="[Image: 48cHQgw.png]" class="mycode_img" /><br />

<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4423" target="_blank" title="">_Hexera EK SAFE Adv attack Template.bbot</a> (Size: 6.1 KB / Downloads: 249)
<br />
<br />
<img src="https://forums.bmega.net/images/attachtypes/unknown.png" title="Unknown" border="0" alt=".bbot" />
&nbsp;&nbsp;<a href="attachment.php?aid=4424" target="_blank" title="">000 Nowy EK Hexera.bbot</a> (Size: 6.32 KB / Downloads: 259)
]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size">I present to you clean script / template  for Hexera EK <br />
with example of using new , easier to edit advanced attack system.<br />
<br />
<br />
Each of Attack Sequences have set conditions on which they will be used.<br />
By double clicking action, you can edit things like:<ul class="mycode_list"><li>target required target health<br />
</li>
<li>Mana at above which you want your character to use spell.<br />
</li>
<li>extra full check for conditions you can set in macro.<br />
</li>
</ul>
<br />
<img src="https://i.imgur.com/SRXuCmw.png" loading="lazy"  alt="[Image: SRXuCmw.png]" class="mycode_img" /><br />
<br />
<br />
Examples of full check I made:<ul class="mycode_list"><li>pause all AOE skills  for few seconds when another player appears in 3 sqm range. (<span style="font-weight: bold;" class="mycode_b">PlayerTimer </span>and <span style="font-weight: bold;" class="mycode_b"> BerserkFierceSweep</span> macros)<br />
</li>
<li>Annihilation (Exori Gran Ico) will only be used while Blood Rage (utito tempo) is active (requires setting skill variable)<br />
</li>
</ul>
<br />
List of monsters to attack is clean, u need to adjust it yourself.<br />
<img src="https://i.imgur.com/SbsS4EB.png" loading="lazy"  alt="[Image: SbsS4EB.png]" class="mycode_img" /><br />
<br />
<br />
<br />
Added few useful macros witch Variables that makes them easy to edit</span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">FollowCreature</span> Macro requires adjustment as explained <a href="http://forums.bmega.net/showthread.php?tid=28068" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">IN HERE</span></span></a></span><br />
<br />
<img src="https://i.imgur.com/JBecQyn.png" loading="lazy"  alt="[Image: JBecQyn.png]" class="mycode_img" /><br />
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			<title><![CDATA[Wand of Darkness macro]]></title>
			<link>https://forums.bmega.net/thread-20845.html</link>
			<pubDate>Sun, 25 Mar 2018 17:17:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forums.bmega.net/member.php?action=profile&uid=35610">Catar</a>]]></dc:creator>
			<guid isPermaLink="false">https://forums.bmega.net/thread-20845.html</guid>
			<description><![CDATA[<span style="color: #1E90FF;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Macro only for servers that have following item and spell</span></span><br />
<br />
<img src="https://i.imgur.com/c2Z6Gt0.png" loading="lazy"  alt="[Image: c2Z6Gt0.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/6OKbSdD.png" loading="lazy"  alt="[Image: 6OKbSdD.png]" class="mycode_img" /><br />
<br />
<span style="color: #FF0000;" class="mycode_color">Exception is, on ots I made this macro for item has duration 15 minutes instead of 250 shots.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #FFA500;" class="mycode_color"><br />
in 82.6 or lower version of bbot requires adding item to BBot.Items.txt<br />
copy and paste this at the bottom of the file</span></span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>25760,1,3200,0,0,wand of darkness</code></div></div><br />
<br />
<span style="font-size: large;" class="mycode_size">There are 3 macros working together<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Spell Wand</span> - uses skill 15 minutes after Wand of Darkness disappeared <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Equip Wands</span> - puts on WoD when avaiable, or your normal wand if not<br />
<span style="font-weight: bold;" class="mycode_b">DW Timer</span> - shows cooldown on exevo gran mort</span> <img src="https://i.imgur.com/mMYqrhD.png" loading="lazy"  alt="[Image: mMYqrhD.png]" class="mycode_img" /><br />
<br />
<br />
Put into variables wand you normally using, example:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>NormalWand=8092</code></div></div><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #006400;" class="mycode_color">Macros:</span></span></span><br />
<br />
[macro]500 {Spell Wand} DWand:=25760 LHand:=Self.Inventory.ID(LeftHand) !LHand==!DWand [blc] Cooldown.Create(SpellCD, 900000) {blc} Cooldown.Blocked(SpellCD)==0 Self.Mana()&gt;=250 Self.Say(exevo gran mort) exit() [/macro]<br />
<br />
[macro]50 {Equip Wands} DWand:=25760 LHand:=Self.Inventory.ID(LeftHand) Misc.ItemCountEx(!DWand)&gt;=1 [nodark] !LHand&lt;&gt;!DWand Self.Equip.LeftHand(!DWand) exit() {nodark} !LHand&lt;&gt;!NormalWand Self.Equip.LeftHand(!NormalWand) exit() [/macro]<br />
<br />
[macro]1000 {DW Timer} remainDW:=Cooldown.Rest(SpellCD) !remainDW&lt;=894000 VarDiv(remainDW, 1000) remainDWm:=!remainDW remainDWs:=!remainDW remainDWm:=!remainDWs VarDiv(remainDWm, 60) VarMod(remainDWs, 60) !remainDWs&gt;10 [1] HUD.Print(2, 1, 10, 150, 100, 1070, Next Wand of Darkness in !remainDWm : !remainDWs) exit() {1} HUD.Print(2, 1, 10, 150, 100, 1070, Next Wand of Darkness in !remainDWm : 0!remainDWs) exit() [/macro]<br />
<br />
<br />
<br />
[spoiler]<br />
<br />
<br />
CODES<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>variable<br />
NormalWand:=8092<br />
<br />
<br />
500 {Spell Wand} <br />
<br />
DWand:=25760<br />
LHand:=Self.Inventory.ID(LeftHand)<br />
!LHand==!DWand [blc]<br />
Cooldown.Create(SpellCD, 900000)<br />
{blc} <br />
Cooldown.Blocked(SpellCD)==0<br />
Self.Mana()&gt;=250<br />
Self.Say(exevo gran mort)<br />
exit()<br />
<br />
<br />
50 {Equip Wands}<br />
<br />
DWand:=25760<br />
LHand:=Self.Inventory.ID(LeftHand)<br />
Misc.ItemCountEx(!DWand)&gt;=1 [nodark]<br />
!LHand&lt;&gt;!DWand<br />
Self.Equip.LeftHand(!DWand)<br />
exit()<br />
{nodark} <br />
!LHand&lt;&gt;!NormalWand<br />
Self.Equip.LeftHand(!NormalWand)<br />
exit()<br />
<br />
<br />
1000 {DW Timer}<br />
<br />
remainDW:=Cooldown.Rest(SpellCD)<br />
!remainDW&lt;=894000<br />
VarDiv(remainDW, 1000)<br />
remainDWm:=!remainDW<br />
remainDWs:=!remainDW<br />
remainDWm:=!remainDWs<br />
VarDiv(remainDWm, 60)<br />
VarMod(remainDWs, 60)<br />
!remainDWs&gt;10 [1]<br />
HUD.Print(2, 1, 10, 150, 100, 1070, Next Wand of Darkness in !remainDWm : !remainDWs)<br />
exit()<br />
{1} <br />
HUD.Print(2, 1, 10, 150, 100, 1070, Next Wand of Darkness in !remainDWm : 0!remainDWs)<br />
exit()</code></div></div>[/spoiler]]]></description>
			<content:encoded><![CDATA[<span style="color: #1E90FF;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Macro only for servers that have following item and spell</span></span><br />
<br />
<img src="https://i.imgur.com/c2Z6Gt0.png" loading="lazy"  alt="[Image: c2Z6Gt0.png]" class="mycode_img" /><br />
<img src="https://i.imgur.com/6OKbSdD.png" loading="lazy"  alt="[Image: 6OKbSdD.png]" class="mycode_img" /><br />
<br />
<span style="color: #FF0000;" class="mycode_color">Exception is, on ots I made this macro for item has duration 15 minutes instead of 250 shots.</span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="color: #FFA500;" class="mycode_color"><br />
in 82.6 or lower version of bbot requires adding item to BBot.Items.txt<br />
copy and paste this at the bottom of the file</span></span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>25760,1,3200,0,0,wand of darkness</code></div></div><br />
<br />
<span style="font-size: large;" class="mycode_size">There are 3 macros working together<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Spell Wand</span> - uses skill 15 minutes after Wand of Darkness disappeared <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Equip Wands</span> - puts on WoD when avaiable, or your normal wand if not<br />
<span style="font-weight: bold;" class="mycode_b">DW Timer</span> - shows cooldown on exevo gran mort</span> <img src="https://i.imgur.com/mMYqrhD.png" loading="lazy"  alt="[Image: mMYqrhD.png]" class="mycode_img" /><br />
<br />
<br />
Put into variables wand you normally using, example:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>NormalWand=8092</code></div></div><br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #006400;" class="mycode_color">Macros:</span></span></span><br />
<br />
[macro]500 {Spell Wand} DWand:=25760 LHand:=Self.Inventory.ID(LeftHand) !LHand==!DWand [blc] Cooldown.Create(SpellCD, 900000) {blc} Cooldown.Blocked(SpellCD)==0 Self.Mana()&gt;=250 Self.Say(exevo gran mort) exit() [/macro]<br />
<br />
[macro]50 {Equip Wands} DWand:=25760 LHand:=Self.Inventory.ID(LeftHand) Misc.ItemCountEx(!DWand)&gt;=1 [nodark] !LHand&lt;&gt;!DWand Self.Equip.LeftHand(!DWand) exit() {nodark} !LHand&lt;&gt;!NormalWand Self.Equip.LeftHand(!NormalWand) exit() [/macro]<br />
<br />
[macro]1000 {DW Timer} remainDW:=Cooldown.Rest(SpellCD) !remainDW&lt;=894000 VarDiv(remainDW, 1000) remainDWm:=!remainDW remainDWs:=!remainDW remainDWm:=!remainDWs VarDiv(remainDWm, 60) VarMod(remainDWs, 60) !remainDWs&gt;10 [1] HUD.Print(2, 1, 10, 150, 100, 1070, Next Wand of Darkness in !remainDWm : !remainDWs) exit() {1} HUD.Print(2, 1, 10, 150, 100, 1070, Next Wand of Darkness in !remainDWm : 0!remainDWs) exit() [/macro]<br />
<br />
<br />
<br />
[spoiler]<br />
<br />
<br />
CODES<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>variable<br />
NormalWand:=8092<br />
<br />
<br />
500 {Spell Wand} <br />
<br />
DWand:=25760<br />
LHand:=Self.Inventory.ID(LeftHand)<br />
!LHand==!DWand [blc]<br />
Cooldown.Create(SpellCD, 900000)<br />
{blc} <br />
Cooldown.Blocked(SpellCD)==0<br />
Self.Mana()&gt;=250<br />
Self.Say(exevo gran mort)<br />
exit()<br />
<br />
<br />
50 {Equip Wands}<br />
<br />
DWand:=25760<br />
LHand:=Self.Inventory.ID(LeftHand)<br />
Misc.ItemCountEx(!DWand)&gt;=1 [nodark]<br />
!LHand&lt;&gt;!DWand<br />
Self.Equip.LeftHand(!DWand)<br />
exit()<br />
{nodark} <br />
!LHand&lt;&gt;!NormalWand<br />
Self.Equip.LeftHand(!NormalWand)<br />
exit()<br />
<br />
<br />
1000 {DW Timer}<br />
<br />
remainDW:=Cooldown.Rest(SpellCD)<br />
!remainDW&lt;=894000<br />
VarDiv(remainDW, 1000)<br />
remainDWm:=!remainDW<br />
remainDWs:=!remainDW<br />
remainDWm:=!remainDWs<br />
VarDiv(remainDWm, 60)<br />
VarMod(remainDWs, 60)<br />
!remainDWs&gt;10 [1]<br />
HUD.Print(2, 1, 10, 150, 100, 1070, Next Wand of Darkness in !remainDWm : !remainDWs)<br />
exit()<br />
{1} <br />
HUD.Print(2, 1, 10, 150, 100, 1070, Next Wand of Darkness in !remainDWm : 0!remainDWs)<br />
exit()</code></div></div>[/spoiler]]]></content:encoded>
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