01-22-2015, 07:39 PM
1 - Justify your suggestion? I need this feature because i want to do "Excellent" scripts of luring creatures and kill by GFB/Ava or make hunts easier for paladins.
2 - Exemplify? I don't know how to "do not keep any distance" to creatures. It's useful to make macros changing the distance to creatures depending on their %hp or how many creatures are in your screen
Examples:
-(Paladin or Mage) Keep 4 sqm distance to Minotaur Hunter when the creatures HP>25% and keep 2 sqm distance when HP<25%. I can't make a minotaur oramond script
-(Mage) I have done many "lure and kill" scripts but i have problems on lower levels as dying is easier.. There are some places where my mage can get nice exp using gfb/ava when 3+ creatures on screen but he can die easily when he gets into 5 and die for sure if 6. This wouldnt happen if i could change the keep distance from 1 to 4 when 5 or more creatures on screen
-Also useful not to get into 2-3 creatures on low level knights as when they attack some creature they follow it and gets lured to more creatures
Thanks
2 - Exemplify? I don't know how to "do not keep any distance" to creatures. It's useful to make macros changing the distance to creatures depending on their %hp or how many creatures are in your screen
Examples:
-(Paladin or Mage) Keep 4 sqm distance to Minotaur Hunter when the creatures HP>25% and keep 2 sqm distance when HP<25%. I can't make a minotaur oramond script
-(Mage) I have done many "lure and kill" scripts but i have problems on lower levels as dying is easier.. There are some places where my mage can get nice exp using gfb/ava when 3+ creatures on screen but he can die easily when he gets into 5 and die for sure if 6. This wouldnt happen if i could change the keep distance from 1 to 4 when 5 or more creatures on screen
-Also useful not to get into 2-3 creatures on low level knights as when they attack some creature they follow it and gets lured to more creatures
Thanks
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