01-29-2015, 12:52 PM
Hi.
1 - My suggestion is a "Waypoint Function Randomizer". In fact nobody knows how Cipsoft Banishments really occur. So, they can suspect of a character that every day, reset his backpack in the same Point, for example!
2 - Well, when we load the script, we can check (in Cavebot Settings) a "Waypoint Function Randomizer". It'll keep the points you had marked in your waypoints list. Let's suppose that I have a point where I reset my backpacks. This point will be the same FOREVER! But, what if this tool check if there's a waypoint beside the character where he can walk and there, execute the Reset Backpacks? Just for change the position where these functions are executed.
In my mind, suspect of following the same WAY every day isn't a argument for banishment, but execute functions like "Reset Backpacks" can be.
1 - My suggestion is a "Waypoint Function Randomizer". In fact nobody knows how Cipsoft Banishments really occur. So, they can suspect of a character that every day, reset his backpack in the same Point, for example!
2 - Well, when we load the script, we can check (in Cavebot Settings) a "Waypoint Function Randomizer". It'll keep the points you had marked in your waypoints list. Let's suppose that I have a point where I reset my backpacks. This point will be the same FOREVER! But, what if this tool check if there's a waypoint beside the character where he can walk and there, execute the Reset Backpacks? Just for change the position where these functions are executed.
In my mind, suspect of following the same WAY every day isn't a argument for banishment, but execute functions like "Reset Backpacks" can be.
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Yours,
boladaopesadao