Hello
I made my second macro, now it's exori min macro.
Works - of course but it doesn't count in which directions is more mobs, so it aims mainly at attacked creature
(works even if creature is standing diagonal)
It's divided into 4 macros
Please rep me ++!!
Video:
I made my second macro, now it's exori min macro.
Works - of course but it doesn't count in which directions is more mobs, so it aims mainly at attacked creature
(works even if creature is standing diagonal)
It's divided into 4 macros
Please rep me ++!!
Code:
800 {MinW} Creatures.PlayersOnScreen()==1 Self.Attacking()==1 ID:=Creature.Target() Creatures.Beside()>=1 Creature.X(!ID!)<Self.X() Creature.Y(!ID!)==Self.Y() Self.TurnW() Self.Say(Exori min)
Code:
800 {MinE} Creatures.PlayersOnScreen()==1 Self.Attacking()==1 ID:=Creature.Target() Creatures.Beside()>=1 Creature.X(!ID!)>Self.X() Creature.Y(!ID!)==Self.Y() Self.TurnE() Self.Say(Exori min)
Code:
800 {MinS} Creatures.PlayersOnScreen()==1 Self.Attacking()==1 ID:=Creature.Target() Creatures.Beside()>=1 Creature.Y(!ID!)>Self.Y() Creature.X(!ID!)==Self.X() [DIAG] Self.TurnS() Self.Say(Exori min) Exit {DIAG} Self.TurnS() Self.Say(Exori min) Exit
Code:
800 {MinN} Creatures.PlayersOnScreen()==1 Self.Attacking()==1 ID:=Creature.Target() Creatures.Beside()>=1 Creature.Y(!ID!)<Self.Y() Creature.X(!ID!)==Self.X() [DIAG] Self.TurnN() Self.Say(Exori min) Exit {DIAG} Self.TurnN() Self.Say(Exori min)
Video: