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Dont Open Bandit
#1
Hello Mega
Bbot doents open Glooth Bandit and Glooth Brigand,can you solve this?
thx
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#2
nothing?
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#3
You must wait the next update.
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#4
or add it by yourself Smile
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#5
I'm unable to gather the IDs to add them to the Items DB, could anyone do this dirty job?
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#6
How i can do this?

(03-26-2015, 04:35 PM)MegaNo0body Wrote: I'm unable to gather the IDs to add them to the Items DB, could anyone do this dirty job?
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#7
It's everything on the /Data/BBot.Items.txt, you can add items to it and BBot will recognize after being restarted. You will need to read the comments of that file to understand the file format (it's pretty easy by the way). Then, you share what you added to us Smile
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#8
Well, i need put ID of body, only it?

(03-27-2015, 01:18 PM)MegaNo0body Wrote: It's everything on the /Data/BBot.Items.txt, you can add items to it and BBot will recognize after being restarted. You will need to read the comments of that file to understand the file format (it's pretty easy by the way). Then, you share what you added to us Smile
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#9
Open the file and read the comment instructions.
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#10
Do this, adm, i cant

(03-28-2015, 04:49 PM)MegaNo0body Wrote: Open the file and read the comment instructions.
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#11
Why you can't?
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#12
I dont understand how i can do this. Dont seem easy

(03-29-2015, 03:41 PM)MegaNo0body Wrote: Why you can't?

ID of corpse:
21882
21884
21885
21888
21889
21890
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#13
For corpses, add a item with the flag

# 8. Container
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#14
This?
21890,8,0,0,0
but dont work

(03-29-2015, 04:53 PM)MegaNo0body Wrote: For corpses, add a item with the flag

# 8. Container
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#15
BBot should recognize after adding that line (and restarting BBot), are these monsters in a place with new ground types?
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#16
Yeah, i restart, but dont work. Yes, have a new grounds

(03-29-2015, 06:41 PM)MegaNo0body Wrote: BBot should recognize after adding that line (and restarting BBot), are these monsters in a place with new ground types?

You can do this for me for problem be solved?
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#17
Nothing Mega?
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