03-02-2016, 09:12 PM
1 New spells system in bot. Wrote together with cavebot and attacker.
2 Read and calculata self.speedlevel to improve walking.
Ability to change walk mode:
ModeHunting = In cave without attacker ( press arrow all the time not to fast. In every few sqm make sure isnt any mobs in range 6 to attack and eventually attack or lure to next point )
ModeKilling = In cave with attacker ( here calculate self and creature speedlevel if possible read and register floor speed value on next step sqm or average on screen,cave. Read planned attacker ( scripter will set manually killing-luring arenas. Spells/runes to shot in que:
Creatures Groups List
LIST-a( Cyclops, Cyclops Smith, Cyclop Drone)=1 - Attack sequence a
LIST-b( Cyclops, Cyclops Smith, Cyclop Drone, Dragon)>1 - Attack sequence b
LIST-c( Orc Leader, Orc Warlord)>1 - Attack sequence c
LIST-d (Bat, Spider)ignore
1. Check creature group amount from LIST and choose attacker sequence
Attacker sequences List
Attack sequence a:
* Wand/Weapon Hit
( make sure won't do step to avoid disturb )
* Spell/Rune Hit
to choose, check requieres mana and distance etc, check cooldown, if distance > 1 check how many sqm can do in cooldown self.speed/floorspeed/creature speed
* Walk x Sqms
* Wand/Weapon Hit
* Spell/Rune Hit
* Walk x Sqms
Attack sequence b:
*
*
*
Attack sequence c:
*...
Sorry for poor describtion but I'm bad presenter
If you will give me a table sample/flags or however you need to register all spells cooldowns, mana req, kind of spell etc I may help u to write it.
http://www.tibia.com/library/?subtopic=spells
2 Read and calculata self.speedlevel to improve walking.
Ability to change walk mode:
ModeHunting = In cave without attacker ( press arrow all the time not to fast. In every few sqm make sure isnt any mobs in range 6 to attack and eventually attack or lure to next point )
ModeKilling = In cave with attacker ( here calculate self and creature speedlevel if possible read and register floor speed value on next step sqm or average on screen,cave. Read planned attacker ( scripter will set manually killing-luring arenas. Spells/runes to shot in que:
Creatures Groups List
LIST-a( Cyclops, Cyclops Smith, Cyclop Drone)=1 - Attack sequence a
LIST-b( Cyclops, Cyclops Smith, Cyclop Drone, Dragon)>1 - Attack sequence b
LIST-c( Orc Leader, Orc Warlord)>1 - Attack sequence c
LIST-d (Bat, Spider)ignore
1. Check creature group amount from LIST and choose attacker sequence
Attacker sequences List
Attack sequence a:
* Wand/Weapon Hit
( make sure won't do step to avoid disturb )
* Spell/Rune Hit
to choose, check requieres mana and distance etc, check cooldown, if distance > 1 check how many sqm can do in cooldown self.speed/floorspeed/creature speed
* Walk x Sqms
* Wand/Weapon Hit
* Spell/Rune Hit
* Walk x Sqms
Attack sequence b:
*
*
*
Attack sequence c:
*...
Sorry for poor describtion but I'm bad presenter
If you will give me a table sample/flags or however you need to register all spells cooldowns, mana req, kind of spell etc I may help u to write it.
http://www.tibia.com/library/?subtopic=spells
SELL 300 ED