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help with a question
#1
Question 
Good afternoon friends

I would like to help: I need some macro or variable when you finish killing a creature is outside the Depositer label eg when kill the Mad Mage is removed and follow label Depositer


It would be helpful thanks
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#2
[Image: large.jpg]
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#3
for example when you kill the mad mage (servant Edron) no longer remain in the hunt label label passing depositer
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#4
oh, add it as task to full check

http://wiki.bmega.net/doku.php?id=add_types
Quote:Full Check

The Full Check is a powerful feature that works with a refiller/depositer script. It checks if a determined item is needed or is occuping slots in your backpack, like gold coins. Also the Full Check can check the killed count for tasks.

Usage: this feature receive a single code that can run multiple conditions.

Condition: the condition is very simple but powerfull, it compares a variable like Cap to a value.

Accepted operators:

> Bigger
>= Bigger or Equal
< Smaller
<= Smaller or Equal
Values:

Cap or Capacity (returns the player cap)
IsTradeOpen (returns if the Trade Window is open)
Balance (returns the player bank balance, note: must say hi,balance to a NPC before working)
Item ID (count items on the open containers)
Item Name (use the hotkey message “You are using xx…”; This should only be used by items that are used by hotkeys, like potions or runes)
~Monster (returns the task killed count, warning: this needs the ~ sign on the start)
~Monster1~Monster2~Monster3… (returns the task killed count of a group of monsters, warning: this needs the ~ sign on the start of each monster)
@Creature (returns the distance to a creature, warning: this needs the @ sign on the start)

it cavebot full check it would be like
~Mad Mage>=1


then when u go depo u can use resettasks waypoint
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#5
(10-15-2016, 07:12 AM)Catar Wrote: oh, add it as task to full check

http://wiki.bmega.net/doku.php?id=add_types
Quote:Full Check

The Full Check is a powerful feature that works with a refiller/depositer script. It checks if a determined item is needed or is occuping slots in your backpack, like gold coins. Also the Full Check can check the killed count for tasks.

Usage: this feature receive a single code that can run multiple conditions.

Condition: the condition is very simple but powerfull, it compares a variable like Cap to a value.

Accepted operators:

> Bigger
>= Bigger or Equal
< Smaller
<= Smaller or Equal
Values:

Cap or Capacity (returns the player cap)
IsTradeOpen (returns if the Trade Window is open)
Balance (returns the player bank balance, note: must say hi,balance to a NPC before working)
Item ID (count items on the open containers)
Item Name (use the hotkey message “You are using xx…”; This should only be used by items that are used by hotkeys, like potions or runes)
~Monster (returns the task killed count, warning: this needs the ~ sign on the start)
~Monster1~Monster2~Monster3… (returns the task killed count of a group of monsters, warning: this needs the ~ sign on the start of each monster)
@Creature (returns the distance to a creature, warning: this needs the @ sign on the start)

it cavebot full check it would be like
~Mad Mage>=1


then when u go depo u can use resettasks waypoint

Thx bro rep+1
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#6
friend as I make my character mate in a precise sqm without attracting many enemies?
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