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Anti-waste haste macro
#1
I created anti-waste macro for haste (when you're botting on monsters what have paralyse in attacks, without this your waste is much higher).

I already tested this on Guzzlemaws and it's working perfect. It will start using haste after 8~ secounds since when your character will not have any target.
You just need to put those 2 macros in your script;

500 {Target timer} Self.Attacking()==1 [jest] w8safetarget:=0 exit() {jest} VarAdd(w8safetarget, 1) exit()

500 {antispam haste} rdmhaste:=Misc.Random(12, 16) Self.Mana>=60 Status.Haste==0 !w8safetarget!>=!rdmhaste! Self.Say(utani hur) Exit()
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#2
Good work.

but loled, cuz I have macros doing an exact same thing.... I even have it in my MS/ED Serpent Spawns Engran script that i shared.
Except I use specific monsters name, and also don't use Haste in PZ

[macro]1000 {SSTimer} Creatures.ByName(Serpent Spawn)>=1 [serp] ssTim:=0 exit() {serp} Creatures.ByName(Bog Raider)>=1 [bog] ssTim:=0 exit() {bog} VarAdd(ssTim, 1) exit()[/macro]
[macro]1000 {AutoHaste} PeZe:=Status.InPZ() !PeZe!==1 [a] ReUser.Pause(Strong Haste) exit() {a} !ssTim!>!sshaste! [dem] ReUser.UnPause(Strong Haste) exit() {dem} ReUser.Pause(Strong Haste) exit()[/macro]

variable
Code:
#pauses utani gran hur after seeing monster for X second
sshaste=3
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#3
(02-21-2017, 07:18 AM)Catar Wrote: Good work.

but loled, cuz I have macros doing an exact same thing.... I even have it in my MS/ED Serpent Spawns Engran script that i shared.
Except I use specific monsters name, and also don't use Haste in PZ

[macro]1000 {SSTimer} Creatures.ByName(Serpent Spawn)>=1 [serp] ssTim:=0 exit() {serp} Creatures.ByName(Bog Raider)>=1 [bog] ssTim:=0 exit() {bog} VarAdd(ssTim, 1) exit()[/macro]
[macro]1000 {AutoHaste} PeZe:=Status.InPZ() !PeZe!==1 [a] ReUser.Pause(Strong Haste) exit() {a} !ssTim!>!sshaste! [dem] ReUser.UnPause(Strong Haste) exit() {dem} ReUser.Pause(Strong Haste) exit()[/macro]

variable
Code:
#pauses utani gran hur after seeing monster for X second
sshaste=3


I want to use haste in pz ;D I want my characters to run on haste everytime but no when they are killing monsters or looting them (that's why i created haste with wait from last target on). It's based on your human timer macro Big Grin
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