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gunzodus
#1
Hello.
I have many probles with bbot on gunzodus.net
Bot cant stack any hole, ladders etc ( i made new script also), dont open ANY corpses.
Healing, re-use spells works fine.
Whats wrong? is this only gunzodus clinet problem ?
greetings
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#2
yeah

i have this same problem and fuck them all, lol cant login with normal client you need to download gunzodus client, its bullshit

every script doesnt work, stairs itp fuck this shit, taleon soon
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#3
i see now, gunzo is 10v7, bbot support 10v6 only. Thats the problem ;/
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#4
xenobot work but sucks on windows 10 and the scripts, backpacks or something is bugged dunno i fuck this, im out from gunzodus Big Grin
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#5
me too Big Grin see u at taleon Big Grin
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#6
From what I understand from your posts, they changed ID of items,
you can also edit them in bbot folder Data\BBot.Items.txt and grant them flags accordingly. (@Ladder @RampUp @RampDown etc)

it will take some time and effort
gathering IDs of every ladder, stairs with every direction,
but its possible to do so
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#7
(07-15-2018, 03:53 PM)budi Wrote: i see now, gunzo is 10v7, bbot support 10v6 only. Thats the problem ;/

I know someone who can help with that issue,

can you send me the otserver website to admin @ bmega . net, please?
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#8
(07-15-2018, 08:43 PM)Catar Wrote: From what I understand from your posts, they changed ID of items,
you can also edit them in bbot folder Data\BBot.Items.txt and grant them flags accordingly. (@Ladder @RampUp @RampDown etc)

it will take some time and effort
gathering IDs of every ladder, stairs with every direction,
but its possible to do so


ok, but what about dead monsters ?
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#9
(07-16-2018, 05:25 AM)budi Wrote: ok, but what about dead monsters ?

Same thing.

Corpses at different states of decay have their id's flagged as container in same BBot.Items.txt
Also id of first few seconds after kill is an immovable object.
Example of fresh dragon corpse
5973,24,0,0,0, (24 means object is 8 container+ 16 immovable)
after few secs
4025,8,0,0,0, (8 means, its container)



Skinnable ones have extra separate BBot.Skinner.txt that you can edit
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#10
i send u email


(07-15-2018, 10:55 PM)MegaNo0body Wrote:
(07-15-2018, 03:53 PM)budi Wrote: i see now, gunzo is 10v7, bbot support 10v6 only. Thats the problem ;/

I know someone who can help with that issue,

can you send me the otserver website to admin @ bmega . net, please?
Reply
#11
(07-16-2018, 08:00 AM)Catar Wrote:
(07-16-2018, 05:25 AM)budi Wrote: ok, but what about dead monsters ?

Same thing.

Corpses at different states of decay have their id's flagged as container in same BBot.Items.txt
Also id of first few seconds after kill is an immovable object.
Example of fresh dragon corpse
5973,24,0,0,0, (24 means object is 8 container+ 16 immovable)
after few secs
4025,8,0,0,0, (8 means, its container)



Skinnable ones have extra separate BBot.Skinner.txt that you can edit

Thank u Catar but it will take a loooot of time. I usually use 15-20mc. It will take few days Big Grin

But thank u again Smile
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