Hello guys!
I need help with a script
I am currently using this script:
1 {MSG-Antibot} Str.Set(AntiBotMessagePattern, Anti) When.SystemMessage(WhenReceivedAntiBotMessage, !AntiBotMessagePattern) Exit() {WhenReceivedAntiBotMessage} Misc.Alert(Anti-Bot) exit()
It sounds the alarm whenever the ant bot message appears on "character 1".
But i play on 2 PCs, and one of them ("character 2") does not have sound.
Is it possible to modify this script, so instead of sounding the alarm, it sends a PM to another character? This way i would make "character 2" send a PM to "character 1" whenever ant bot appears.
And if so, is it possibe to make a macro that sounds the alarm whenever "character 2" and ONLY him, sends a PM?
I know it is probably something simple, but i don't understand very much about macros.
Thanks in advance!
I need help with a script
I am currently using this script:
1 {MSG-Antibot} Str.Set(AntiBotMessagePattern, Anti) When.SystemMessage(WhenReceivedAntiBotMessage, !AntiBotMessagePattern) Exit() {WhenReceivedAntiBotMessage} Misc.Alert(Anti-Bot) exit()
It sounds the alarm whenever the ant bot message appears on "character 1".
But i play on 2 PCs, and one of them ("character 2") does not have sound.
Is it possible to modify this script, so instead of sounding the alarm, it sends a PM to another character? This way i would make "character 2" send a PM to "character 1" whenever ant bot appears.
And if so, is it possibe to make a macro that sounds the alarm whenever "character 2" and ONLY him, sends a PM?
I know it is probably something simple, but i don't understand very much about macros.
Thanks in advance!