Posts: 3,907
Threads: 340
Joined: Feb 2012
Reputation:
0
The new version was just released. The new version will fix lots of bugs and add Rust Remover and Loot Priority to the Looter.
Also the BBot have a auto-chase algorithm, it was merged with the Keep Distance. You can disable it by setting it to 0, its a monster-by-monster setting. The new auto-chase algorithm will be able to walk over players, fields and furnitures like the Cavebot.
Also the BBot will now auto block some tiles, if it fail to walk on it multiple times.
Posts: 150
Threads: 39
Joined: Mar 2012
Reputation:
0
07-06-2012, 12:58 AM
(This post was last modified: 07-06-2012, 01:36 AM by the angels.)
Qual seria a melhor opção para o loot.
1° Smart
2ºLoot after kill
3°loot before kill
?
Posts: 1
Threads: 0
Joined: Jun 2012
Reputation:
0
Mega, pode explicar melhor sobre o auto-chase?
Posts: 24
Threads: 3
Joined: Mar 2012
Reputation:
0
MEga o bot tbm nao ta se eskivando das wave dos dragon ta mesma coisa
Posts: 13
Threads: 0
Joined: Sep 2009
Reputation:
0
sumi um tempo parei de jogar e talz, enfim como andam as coisas por aki? BBOT EVOLUIU sou mage entao preciso de evoluçao
Posts: 228
Threads: 29
Joined: May 2012
Reputation:
0
Mega voce esta trabalhando sobre o time white skull?, eu queria muito !!! SÓ IMPLEMENTE COISAS QUE NÃO SEJAM DETECTADAS PELA CIPSOFT!
Posts: 3
Threads: 0
Joined: Mar 2012
Reputation:
0
is necessary to clik walk mode Because walk over. avoid. never ..the bot stopped when a player are in same sqm That it will walk .. and the looter is so bad .. the first system was better ... i need map clik mode really :/
Posts: 88
Threads: 13
Joined: Mar 2012
Reputation:
0
I'm gonna still stick to 6.2 Walker needs a lot of work.
Posts: 121
Threads: 18
Joined: Feb 2012
Reputation:
0
BBot is bugged in the section lottter not throw the arrow to the ground
~mega~