03-09-2013, 12:42 PM
Hello
that can be done so that the character does not go to wpt when he sees a monster, but just run away from him? I mean here the paladin botting which unfortunately always runs to wtp and then begins to run from the monster that is packed in big trouble; <(falls on the full resp although able to flee to the already cleared)
for help repute of course
that can be done so that the character does not go to wpt when he sees a monster, but just run away from him? I mean here the paladin botting which unfortunately always runs to wtp and then begins to run from the monster that is packed in big trouble; <(falls on the full resp although able to flee to the already cleared)
for help repute of course