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  My old Scripts - try out
Posted by: Catar - 03-16-2018, 02:52 PM - Forum: Free Scripts - Replies (1)

Here is my old script i made while ago when i was playing small really boosted with weird manaregen items OTS with ATK speed and low exhausts.
In it you will find some macros that i experimented with.
(like switching to follow i tibia client can see that after 4:30)

There is no use of it anymore, but maybe someone can salvage something like macros for his own creations.

Video, of how it used to run.

http://www.youtube.com/watch?v=175G08WLagY

Keep in mind, this script was set to attack back any player who dealt dmg to me. So its Unsafe.




Attached Files
.bbot   _ASURY - NO UP EK.bbot (Size: 48.71 KB / Downloads: 99)
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  Scripts for ot Elthia
Posted by: Matn - 10-31-2017, 10:43 PM - Forum: Free Scripts - Replies (1)

Dragons dara for EK Well it say it all for it selfs.
deposit/refill,....

RP Frost dragons Okolnir goes deposit and refill this is only for the ot server Elthania
cuz it goes refill assassin stars by npc in dp thais



Attached Files
.bbot   Dragons EK Darashia 100% afk matn.bbot (Size: 6.63 KB / Downloads: 70)
.bbot   [RP] Okolnir frost dragons 150+.bbot (Size: 14.65 KB / Downloads: 77)
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  RP Hexera full afk - Hidden Destroyers
Posted by: Kazan - 10-14-2017, 08:12 AM - Forum: Free Scripts - Replies (4)

Full afk script made by my self for Formorgar Mines - Hidden Destroyers.
For lvls 180+
Tested on Hexera.net and Telania.net

Need more scripts? Msg me Smile



Kazan Legendari/////



Attached Files
.bbot   hidden destro north rp.bbot (Size: 23.83 KB / Downloads: 165)
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  antipush macros for bbot 82.5
Posted by: Catar - 05-25-2017, 07:59 AM - Forum: Free Scripts - Replies (6)

Ofc, items must be in opened BP
video



First one is throwing 2 items alternately when key pressed until you run out of items or release key.

[macro]30 {anitpush} KeyID:=:K_F20 ThrowItem1:=3492 ThrowItem2:=3031 Tibia.KeyDown(!KeyID)==1 Cooldown.Blocked(HUDpush)==0 [hud] HUD.Print(2, 3, 200, 200, 0, 330, AntiPUSH is ON) Cooldown.Create(HUDpush, 299) {hud} Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem1 [t] Map.Thrown(!ThrowItem1, 1, :X, :Y, :Z) exit() {t} Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem2 Map.Thrown(!ThrowItem2, 1, :X, :Y, :Z) exit() [/macro]

[spoiler]

Code:
KeyID:=:K_F20
ThrowItem1:=3492
ThrowItem2:=3031
Tibia.KeyDown(!KeyID)==1
Cooldown.Blocked(HUDpush)==0 [hud]
HUD.Print(2, 3, 200, 200, 0, 330, AntiPUSH is ON)
Cooldown.Create(HUDpush, 299)
{hud}
Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem1 [t]
Map.Thrown(!ThrowItem1, 1, :X, :Y, :Z)
exit()
{t}
Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem2
Map.Thrown(!ThrowItem2, 1, :X, :Y, :Z)
exit()
[/spoiler]


Second one similar, but keep throwing up to 8 items (unless standing with many people on single SQM - WONT WORK WITH 8 PEOPLE ON SINGLE SQM)
Doesn't waste all your gp/worms so fast


[macro]30 {anitpush} KeyID:=:K_F20 ThrowItem1:=3492 ThrowItem2:=3031 Tibia.KeyDown(!KeyID)==1 Map.ItemsOnTile(:X, :Y, :Z)<10 [sqmFULL] Cooldown.Blocked(HUDpush)==0 [hud] HUD.Print(2, 3, 200, 200, 0, 330, AntiPUSH is ON) Cooldown.Create(HUDpush, 299) {hud} Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem1 [t] Map.Thrown(!ThrowItem1, 1, :X, :Y, :Z) exit() {t} Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem2 Map.Thrown(!ThrowItem2, 1, :X, :Y, :Z) exit() {sqmFULL} Cooldown.Blocked(HUDpush)==0 HUD.Print(2, 3, 200, 200, 0, 330, SQM FULL) Cooldown.Create(HUDpush, 299) [/macro]

[spoiler]
Code:
KeyID:=:K_F20
ThrowItem1:=3492
ThrowItem2:=3031
Tibia.KeyDown(!KeyID)==1
Map.ItemsOnTile(:X, :Y, :Z)<10 [sqmFULL]
Cooldown.Blocked(HUDpush)==0 [hud]
HUD.Print(2, 3, 200, 200, 0, 330, AntiPUSH is ON)
Cooldown.Create(HUDpush, 299)
{hud}
Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem1 [t]
Map.Thrown(!ThrowItem1, 1, :X, :Y, :Z)
exit()
{t}
Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem2
Map.Thrown(!ThrowItem2, 1, :X, :Y, :Z)
exit()
{sqmFULL}
Cooldown.Blocked(HUDpush)==0
HUD.Print(2, 3, 200, 200, 0, 330, SQM FULL)
Cooldown.Create(HUDpush, 299)
[/spoiler]




TOGGLE VERSION OF THIS MACRO
Toggle ON and OFF with a key


and this one works similar to second, but it turns macro ON and OFF on key pressed.

[macro]30 {anitpushTOGGLE} KeyID:=:K_F20 ThrowItem1:=3492 ThrowItem2:=3031 Tibia.KeyDown(!KeyID)==1 [throw] Cooldown.Blocked(delay)==0 [switch] !toggleON==0 [toggle] toggleON:=1 Cooldown.Create(delay, 150) Label(throw) {toggle} toggleON:=0 Cooldown.Create(delay, 150) {throw} !toggleON==1 Map.ItemsOnTile(:X, :Y, :Z)<10 [sqmFULL] Cooldown.Blocked(HUDpush)==0 [hud] HUD.Print(2, 3, 200, 200, 0, 330, AntiPUSH is ON) Cooldown.Create(HUDpush, 299) {hud} Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem1 [t] Map.Thrown(!ThrowItem1, 1, :X, :Y, :Z) exit() {t} Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem2 Map.Thrown(!ThrowItem2, 1, :X, :Y, :Z) exit() {sqmFULL} Cooldown.Blocked(HUDpush)==0 HUD.Print(2, 3, 200, 200, 0, 330, SQM FULL) Cooldown.Create(HUDpush, 299) [/macro]

[spoiler]
Code:
KeyID:=:K_F20
ThrowItem1:=3492
ThrowItem2:=3031
Tibia.KeyDown(!KeyID)==1 [throw]
Cooldown.Blocked(delay)==0 [switch]
!toggleON==0 [toggle]
toggleON:=1
Cooldown.Create(delay, 150)
Label(throw)
{toggle}
toggleON:=0
Cooldown.Create(delay, 150)
{throw}
!toggleON==1
Map.ItemsOnTile(:X, :Y, :Z)<10 [sqmFULL]
Cooldown.Blocked(HUDpush)==0 [hud]
HUD.Print(2, 3, 200, 200, 0, 330, AntiPUSH is ON)
Cooldown.Create(HUDpush, 299)
{hud}
Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem1 [t]
Map.Thrown(!ThrowItem1, 1, :X, :Y, :Z)
exit()
{t}
Map.ItemOnTop.ID(:X, :Y, :Z)<>!ThrowItem2
Map.Thrown(!ThrowItem2, 1, :X, :Y, :Z)
exit()
{sqmFULL}
Cooldown.Blocked(HUDpush)==0
HUD.Print(2, 3, 200, 200, 0, 330, SQM FULL)
Cooldown.Create(HUDpush, 299)
[/spoiler]

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  100% USELESS MACRO
Posted by: Catar - 05-23-2017, 06:45 PM - Forum: Free Scripts - Replies (2)

What do you think you can use this for?



Drops an item on item with certain ID on 1 sqm radius.
[macro]100 {useless macro} IDdropON:=3147 IDtoDROP:=3031 Xi:=-1 Yi:=-1 {CheckAgain} X:=Add(:X, !Xi) Y:=Add(:Y, !Yi) Map.ItemOnTop.ID(!X, !Y, :Z)==!IDdropon [Continue] Map.Thrown(!IDtoDROP, 1, !X, !Y, :Z) exit() {Continue} VarAdd(Xi, 1) !Xi==2 [CheckAgain] Xi:=-1 VarAdd(Yi, 1) !Yi==2 [CheckAgain] Exit() [/macro]
[spoiler]

Code:
IDdropON:=3147
IDtoDROP:=3031
Xi:=-1
Yi:=-1
{CheckAgain}
X:=Add(:X, !Xi)
Y:=Add(:Y, !Yi)
Map.ItemOnTop.ID(!X, !Y, :Z)==!IDdropon [Continue]
Map.Thrown(!IDtoDROP, 1, !X, !Y, :Z)
exit()
{Continue}
VarAdd(Xi, 1)
!Xi==2 [CheckAgain]
Xi:=-1
VarAdd(Yi, 1)
!Yi==2 [CheckAgain]
Exit()
[/spoiler]

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