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Variables of Opening Corpses for Hexera |
Posted by: Kazan - 03-08-2017, 09:20 PM - Forum: Free Scripts
- Replies (1)
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Hello!
Here you have BEST VARIABLES SETTING for CORPSE OPENING ON HEXERA.NET checked by me
BBot.OpenCorpses.DelayBeforeOpen=1200
BBot.OpenCorpses.NoCorpseTimeout=2000
BBot.OpenCorpses.NormalTimeout=180000
BBot.OpenCorpses.RunTick=1200
BBot.OpenCorpses.TargetDead.Lock=600
BBot.OpenCorpses.WaitLock.NewCorpse=1200
BBot.OpenCorpses.WaitLock.Run=1500
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NEW Lure macro |
Posted by: Catar - 03-08-2017, 09:13 PM - Forum: Free Scripts
- Replies (4)
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IM NOT SURE IF IT STILL WORKS ON 82.2+
[spoiler]
If anyone used my OLD lure macro must know,
it based on the command that didn't work properly. (Killer.Stop)
And macro needs to be updated now.
Since beta 81.1, macro command Killer.Stop was fixed, and now clears list/queue of monsters to kill.
The old macro will stop attacking if u kill one of the lured monsters.
I have NEW solution for lure macro.
Change name/s of monster/s of course.
Now there are 3 conditions.- Number of monsters
- Duration of which we see them on screen
- Standing Still on one SQM for too long
[table=100]
[tr]
[th]example for One type of monster [/th]
[th]multiple monsters [/th]
[/tr]
[tr]
[td]
[macro]500 {grimtime} Creatures.ByRangeName(5, Grim Reaper)==1 [ad] VarAdd(grimtime, 1) exit() {ad} grimtime:=0 exit() [/macro]
[macro]500 {Lure} grimy:=Creatures.ByRangeName(8, Grim Reaper) ilem:=Creatures.ByRange(5) !ilem!<=!grimy! [poz] !grimy!>=2 [zabij] Killer.Start() HUD.Print(2, 1, 200, 222, 250, 500, Attack) Exit() {zabij} !grimtime!>=4 [zabij2] Killer.Start() HUD.Print(2, 1, 200, 222, 250, 500, Attack) exit() {zabij2} Killer.Stop() HUD.Print(2, 1, 200, 222, 250, 500, Lure) Exit() {poz} Misc.StandTime()>2 Killer.Start() HUD.Print(2, 1, 200, 222, 250, 500, Attack) Exit() [/macro]
[/td]
[td]
[macro]500 {mobtimer} mon1:=Creatures.ByRangeName(8, Crystal Spider) mon2:=Creatures.ByRangeName(8, Ice Golem) mon3:=Creatures.ByRangeName(8, Ice Witch) mon4:=Creatures.ByRangeName(8, Just Put Another Name Here) mons:=!mon1! VarAdd(mons, !mon2!) VarAdd(mons, !mon3!) VarAdd(mons, !mon4!) !mobbs!>=1 [ad] VarAdd(mobtime, 1) exit() {ad} mobtime:=0 exit()[/macro]
[macro]500 {Lure} ilem:=Creatures.ByRange(5) mob1:=Creatures.ByRangeName(8, Crystal Spider) mob2:=Creatures.ByRangeName(8, Ice Golem) mob3:=Creatures.ByRangeName(8, Ice Witch) mob4:=Creatures.ByRangeName(8, Just Put Another Name Here) mobs:=!mob1! VarAdd(mobs, !mob2!) VarAdd(mobs, !mob3!) VarAdd(mobs, !mob4!) !ilem!<=!mobs! [poz] !mobs!>=2 [zabij] Killer.Start() HUD.Print(2, 1, 200, 222, 250, 500, Attack) Exit() {zabij} !mobtime!>=6 [zabij2] Killer.Start() HUD.Print(2, 1, 200, 222, 250, 500, Attack) exit() {zabij2} Killer.Stop() HUD.Print(2, 1, 200, 222, 250, 500, Lure) Exit() {poz} Misc.StandTime()>2 Killer.Start() HUD.Print(2, 1, 200, 222, 250, 500, Attack) Exit()[/macro]
[/td]
[/tr]
[/table]
ALL Hud.Print commands can be deleted, Ionly use them to see what is happening in real time.
CODE for better visibility
500 {lure}
Code: ilem:=Creatures.ByRange(5)
mob1:=Creatures.ByRangeName(8, Crystal Spider)
mob2:=Creatures.ByRangeName(8, Ice Golem)
mob3:=Creatures.ByRangeName(8, Ice Witch)
mob4:=Creatures.ByRangeName(8, Just Put Another Name Here)
mobs:=!mob1!
VarAdd(mobs, !mob2!)
VarAdd(mobs, !mob3!)
VarAdd(mobs, !mob4!)
!ilem!<=!mobs! [poz]
!mobs!>=2 [zabij]
Killer.Start()
HUD.Print(2, 1, 200, 222, 250, 500, Attack)
Exit()
{zabij}
!mobtime!>=6 [zabij2]
Killer.Start()
HUD.Print(2, 1, 200, 222, 250, 500, Attack)
exit()
{zabij2}
Killer.Stop()
HUD.Print(2, 1, 200, 222, 250, 500, Lure)
Exit()
{poz}
Misc.StandTime()>2
Killer.Start()
HUD.Print(2, 1, 200, 222, 250, 500, Attack)
Exit()
500 {mobtimer}
Code: mon1:=Creatures.ByRangeName(8, Crystal Spider)
mon2:=Creatures.ByRangeName(8, Ice Golem)
mon3:=Creatures.ByRangeName(8, Ice Witch)
mon4:=Creatures.ByRangeName(8, Just Put Another Name Here)
mons:=!mon1!
VarAdd(mons, !mon2!)
VarAdd(mons, !mon3!)
VarAdd(mons, !mon4!)
!mobbs!>=1 [ad]
VarAdd(mobtime, 1)
exit()
{ad}
mobtime:=0
exit()
Someone please test it and leave feedback,
I modified my macros all in Notepad++, had no way of testing it yet[/spoiler]
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Anti-waste haste macro |
Posted by: Kazan - 02-21-2017, 06:00 AM - Forum: Free Scripts
- Replies (2)
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I created anti-waste macro for haste (when you're botting on monsters what have paralyse in attacks, without this your waste is much higher).
I already tested this on Guzzlemaws and it's working perfect. It will start using haste after 8~ secounds since when your character will not have any target.
You just need to put those 2 macros in your script;
500 {Target timer} Self.Attacking()==1 [jest] w8safetarget:=0 exit() {jest} VarAdd(w8safetarget, 1) exit()
500 {antispam haste} rdmhaste:=Misc.Random(12, 16) Self.Mana>=60 Status.Haste==0 !w8safetarget!>=!rdmhaste! Self.Say(utani hur) Exit()
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Macro Commands for Follow/Stand, Atk/Balance/Def |
Posted by: Catar - 02-13-2017, 07:06 PM - Forum: Free Scripts
- Replies (3)
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This Macros/Commands work only when your Tibia IS NOT MINMIZED and Health bar, map, Inventory setup looks like below
[table=90]
[tr]
[td]HEALTH BAR BELOW EQ
[/td]
[td]HEALTH BAR ABOVE EQ
[/td]
[td]HP BELOW MINMIZED EQ
[/td]
[td]HP ABOVE MINMIZED EQ
[/td]
[/tr]
[tr]
[td]
Stand
Code: STiW:=Tibia.WindowWidth()
STiH:=134
VarSub(STiW, 16)
Misc.ClickEx(!STiW!, !STiH!)
exit()
Follow
Code: FTiW:=Tibia.WindowWidth()
FTiH:=152
VarSub(FTiW, 16)
Misc.ClickEx(!FTiW!, !FTiH!)
exit()
Offensive
Code: OTiW:=Tibia.WindowWidth()
OTiH:=133
VarSub(OTiW, 40)
Misc.ClickEx(!OTiW!, !OTiH!)
exit()
Balanced
Code: BTiW:=Tibia.WindowWidth()
BTiH:=152
VarSub(BTiW, 40)
Misc.ClickEx(!BTiW!, !BTiH!)
exit()
Defensive
Code: DTiW:=Tibia.WindowWidth()
DTiH:=174
VarSub(DTiW, 40)
Misc.ClickEx(!DTiW!, !DTiH!)
exit()
[/td]
[td]
Stand
Code: STiW:=Tibia.WindowWidth()
STiH:=164
VarSub(STiW, 16)
Misc.ClickEx(!STiW!, !STiH!)
exit()
Follow
Code: FTiW:=Tibia.WindowWidth()
FTiH:=182
VarSub(FTiW, 16)
Misc.ClickEx(!FTiW!, !FTiH!)
exit()
Offensive
Code: OTiW:=Tibia.WindowWidth()
OTiH:=163
VarSub(OTiW, 40)
Misc.ClickEx(!OTiW!, !OTiH!)
exit()
Balanced
Code: BTiW:=Tibia.WindowWidth()
BTiH:=182
VarSub(BTiW, 40)
Misc.ClickEx(!BTiW!, !BTiH!)
exit()
Defensive
Code: DTiW:=Tibia.WindowWidth()
DTiH:=204
VarSub(DTiW, 40)
Misc.ClickEx(!DTiW!, !DTiH!)
exit()
[/td]
[td]
Stand
Code: STiW:=Tibia.WindowWidth()
STiH:=155
VarSub(STiW, 108)
Misc.ClickEx(!STiW!, !STiH!)
exit()
Follow
Code: FTiW:=Tibia.WindowWidth()
FTiH:=155
VarSub(FTiW, 85)
Misc.ClickEx(!FTiW!, !FTiH!)
exit()
Offensive
Code: OTiW:=Tibia.WindowWidth()
OTiH:=133
VarSub(OTiW, 108)
Misc.ClickEx(!OTiW!, !OTiH!)
exit()
Balanced
Code: BTiW:=Tibia.WindowWidth()
BTiH:=133
VarSub(BTiW, 85)
Misc.ClickEx(!BTiW!, !BTiH!)
exit()
Defensive
Code: DTiW:=Tibia.WindowWidth()
DTiH:=133
VarSub(DTiW, 68)
Misc.ClickEx(!DTiW!, !DTiH!)
exit()
[/td]
[td]
Stand
Code: STiW:=Tibia.WindowWidth()
STiH:=185
VarSub(STiW, 108)
Misc.ClickEx(!STiW!, !STiH!)
exit()
Follow
Code: FTiW:=Tibia.WindowWidth()
FTiH:=185
VarSub(FTiW, 85)
Misc.ClickEx(!FTiW!, !FTiH!)
exit()
Offensive
Code: OTiW:=Tibia.WindowWidth()
OTiH:=163
VarSub(OTiW, 108)
Misc.ClickEx(!OTiW!, !OTiH!)
exit()
Balanced
Code: BTiW:=Tibia.WindowWidth()
BTiH:=163
VarSub(BTiW, 85)
Misc.ClickEx(!BTiW!, !BTiH!)
exit()
Defensive
Code: DTiW:=Tibia.WindowWidth()
DTiH:=163
VarSub(DTiW, 68)
Misc.ClickEx(!DTiW!, !DTiH!)
exit()
[/td]
[/tr]
[/table]
How you gonna use them, is up to You..
This are only parts, that do certain action of clicking in specifiic spot.
Make your own conditions to them.
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