[macro]1000 {Swap Rings by Monsters on Screen} onscreenmob:=3 dwarven:=3097 energy:=3051 id:=Creature.Attacking() Creature.NameIn(!id!, Dwarf Guard, Dwarf Geomancer, Dwarf Soldier)==00 [kill] Creatures.ByRangeName(5, Dwarf Guard)<=1 [kill] Creatures.ByRangeName(5, Dwarf Soldier)<=1 [kill] Creatures.ByRangeName(5, Dwarf Geomancer)<=1 [kill] Creatures.ByRange(5)<=!onscreenmob! [kill] Self.Equip.Ring(!dwarven!) Exit() {kill} Self.Equip.Ring(!energy!) Exit()[/macro]
Quote:onscreenmob:=3
dwarven:=3097
energy:=3051
id:=Creature.Attacking()
Creature.NameIn(!id!, Dwarf Guard, Dwarf Geomancer, Dwarf Soldier)==00 [kill]
Creatures.ByRangeName(5, Dwarf Guard)<=1 [kill]
Creatures.ByRangeName(5, Dwarf Soldier)<=1 [kill]
Creatures.ByRangeName(5, Dwarf Geomancer)<=1 [kill]
Creatures.ByRange(5)<=!onscreenmob! [kill]
Self.Equip.Ring(!dwarven!)
Exit()
{kill}
Self.Equip.Ring(!energy!)
Exit()
Just edit names of mobs where u hunt