08-19-2017, 02:54 PM
(08-19-2017, 11:23 AM)zarize Wrote: Can we have function to check if SQM is walkable?
Examples:
-Human,
Magicw wall/Wild Growth
-Furniture
etc..
It would be usefull for antilure macros.
I use self.positionin for antilure but there is problem if some1 is in the sqm.
+11111
very good idea
Create too command what will check is character trapped (like with monsters and walls/magic walls around)

