Can you add option from sugestions "loot distand target" and "loot nearby target"?
And can you edit Avalanche shooter from Advanced Attack? For example i cannot use check like that for shooting avalanche;
100 {human timer} jestplr:=Creatures.PlayersOnRange(3) !jestplr!>=2 [jest] w8safe:=0 exit() {jest} VarAdd(w8safe, 1) exit() <--- base macro
300 {safe avalanche} rdm:=Misc.Random(60, 80) Self.Mana>=200 !w8safe!>=!rdm! AVALANCHE SHOOTING FUNCTION HERE Exit() <---- check base macro
And can you edit avalanche shooting function? (many times it's shooting avalanche too far and than it hits the player who is behind the screen - can you change sqms "behind the screen" for dangerous area?
And if it's possible add to shooter (when it's not allowed to attack players) counting players not like 1sqm but 2x2 sqms
When someone is botting on Spike (server with retro pvp system) making pz block for that player is really easy. I'm trying always to make scripts what will never hit the player. On spike pz block = dead, cause you cannot go out with pz (protection zone area is around exit teleport)
It's really important
And can you edit Avalanche shooter from Advanced Attack? For example i cannot use check like that for shooting avalanche;
100 {human timer} jestplr:=Creatures.PlayersOnRange(3) !jestplr!>=2 [jest] w8safe:=0 exit() {jest} VarAdd(w8safe, 1) exit() <--- base macro
300 {safe avalanche} rdm:=Misc.Random(60, 80) Self.Mana>=200 !w8safe!>=!rdm! AVALANCHE SHOOTING FUNCTION HERE Exit() <---- check base macro
And can you edit avalanche shooting function? (many times it's shooting avalanche too far and than it hits the player who is behind the screen - can you change sqms "behind the screen" for dangerous area?
And if it's possible add to shooter (when it's not allowed to attack players) counting players not like 1sqm but 2x2 sqms
When someone is botting on Spike (server with retro pvp system) making pz block for that player is really easy. I'm trying always to make scripts what will never hit the player. On spike pz block = dead, cause you cannot go out with pz (protection zone area is around exit teleport)
It's really important