I did not have this problem when using advanced attack, -you are using macros.
I stopped doing that while ago, when i figured out how fullcheck in 'attack sequences' works
edit: I dont really have time explainig-
Below is one of my scripts I used for RP (it was fast attack and low exhaust OTS with a bit map changes - so wont work imidiately for u, need adjustments)
If u open it in notepad, you will see how is fullcheck in attack sequences made:
san@Data={"name":"san","action":"Safe mas san","creatures":["%Monsters"],"type":"AreaSpell","minCreatures":2,"radius":3}
{Safe mas san}$ 350 0 100 0 Check !PSan!<=1 ECheck:exevo mas san;
20 {safer mas san} PlrQ:=Creatures.PlayersOnRange(4) PTQ:=Creatures.ByRangeParty(4) PSan:=Sub(!PlrQ!, !PTQ!)
_Rosha afk RP.bbot (Size: 36.38 KB / Downloads: 104)
[spoiler]
and here is my EK script on that fast atk ots (server is Shut down now)
https://www.youtube.com/watch?v=175G08WLagY
[/spoiler]
I stopped doing that while ago, when i figured out how fullcheck in 'attack sequences' works
edit: I dont really have time explainig-
Below is one of my scripts I used for RP (it was fast attack and low exhaust OTS with a bit map changes - so wont work imidiately for u, need adjustments)
If u open it in notepad, you will see how is fullcheck in attack sequences made:
san@Data={"name":"san","action":"Safe mas san","creatures":["%Monsters"],"type":"AreaSpell","minCreatures":2,"radius":3}
{Safe mas san}$ 350 0 100 0 Check !PSan!<=1 ECheck:exevo mas san;
20 {safer mas san} PlrQ:=Creatures.PlayersOnRange(4) PTQ:=Creatures.ByRangeParty(4) PSan:=Sub(!PlrQ!, !PTQ!)
_Rosha afk RP.bbot (Size: 36.38 KB / Downloads: 104)
[spoiler]
and here is my EK script on that fast atk ots (server is Shut down now)
https://www.youtube.com/watch?v=175G08WLagY
[/spoiler]


![[Image: naLmyGH.png]](https://i.imgur.com/naLmyGH.png)