(11-29-2013, 12:00 AM)Qapux Wrote: hello can someone make a macro when under 95% of health to put might ring on and when 100% take off.
Thanks +rep to whoever does it
Macro 1.
Code:
Self.Health%()<=95
Self.Equip.Ring(3048)
end
Macro 2.
Code:
Self.Health%()>=100
Self.UnEquip.Ring(3048) <--- this ID may be different.
end
The ring ID may differ when when it suppose to unequip since it glimmers, check that before you use it,
Alt+F8, then "look" at the ring when its equipped and you'll see the ID in the top right corner.