Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Teleport Bug
#8
(01-23-2015, 02:45 PM)MegaNo0body Wrote: The Cavebot 'Point' used to detect Teleports automatically, but it came with a cost, sometimes the 'Point' would be confused and skip places it should go.

We removed that feature and added a new 'Teleport' waypoint, just add it and you will be fine.

Okay thanks..

(01-23-2015, 02:56 PM)wekoz Wrote: Use macros, dude.

With Macro can fail and get bug.
Reply


Messages In This Thread
Teleport Bug - by Lubenedete - 01-22-2015, 04:51 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)