(01-23-2015, 02:45 PM)MegaNo0body Wrote: The Cavebot 'Point' used to detect Teleports automatically, but it came with a cost, sometimes the 'Point' would be confused and skip places it should go.
We removed that feature and added a new 'Teleport' waypoint, just add it and you will be fine.
Okay thanks..
(01-23-2015, 02:56 PM)wekoz Wrote: Use macros, dude.
With Macro can fail and get bug.