04-20-2012, 01:11 PM
A LITTLE MORE ABOUT THIS PROBLEM
using this cavebot script for carlin theater, I noticed that it doesnt simply wrongly goes back to the previous waypoint, but goes to the waypoint closest of the sqm your character is standing in, just like it does when you mark cavebot as active. This scripts is just going through floors -1 0 +1 0 -1 0 +1 0 -1 0 +1, when it reaches the second -1, going up to 0, and keep falling down, it goes to the first 0.
Point (32369 31785 8)
Point (32369 31786 7)
Point (32368 31786 7)
Point (32368 31784 6)
Point (32368 31784 6)
Point (32368 31786 7)
Point (32369 31786 7)
Point (32369 31785 8)
Point (32369 31785 8)
Point (32369 31786 7)
Point (32368 31786 7)
Point (32368 31784 6)
Point (32368 31784 6)
Point (32368 31786 7)
Point (32369 31786 7)
Point (32369 31785 8)
Also, map click walk mode solved this problem in my computer
using this cavebot script for carlin theater, I noticed that it doesnt simply wrongly goes back to the previous waypoint, but goes to the waypoint closest of the sqm your character is standing in, just like it does when you mark cavebot as active. This scripts is just going through floors -1 0 +1 0 -1 0 +1 0 -1 0 +1, when it reaches the second -1, going up to 0, and keep falling down, it goes to the first 0.
Point (32369 31785 8)
Point (32369 31786 7)
Point (32368 31786 7)
Point (32368 31784 6)
Point (32368 31784 6)
Point (32368 31786 7)
Point (32369 31786 7)
Point (32369 31785 8)
Point (32369 31785 8)
Point (32369 31786 7)
Point (32368 31786 7)
Point (32368 31784 6)
Point (32368 31784 6)
Point (32368 31786 7)
Point (32369 31786 7)
Point (32369 31785 8)
Also, map click walk mode solved this problem in my computer