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Bbotone - 2 bugs to check
#1
Not sure if they are bugs, but...

Bug #1 When you finish a macro with a variable setting(as exemple)
(8 months ago also when you started a macro), it will save the macro normally when you click <Done>, but when you click on that macro to <Edit>, it will edit the macro as if the last line didn't exist (without the "x:=16")


Ex:
x:=15
self.say(!x!)
x:=16

0 {Macro Sample} x:=15 self.say(!x!) x:=16
--------------------------------------------------------------------------------------
Bug #2
When you select <Run task> Or when the next schedule comes, While you have battle block, it loads the next's char's script before logging the next char.

I mean, When schedule#2 comes, It starts script#2 in char#1, later then ONLY when log out block leaves, logs out char#1 and logs in char#2.
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Bbotone - 2 bugs to check - by Bbotone - 08-19-2015, 08:29 PM

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