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New Macro Functions
#1
See this new functions to the macro system.

...Balanced - Sets balanced fighting stance.
...Defense - Sets defensive fighting stance.
...Offensive - Sets offensive fighting stance
...Login - Logs on to the specified character.
...InviteToParty - Invites the player to the party.
...RemoveFromParty - Removes the player from party.
...SetHour - Sets a specific hour to the macro be executed.
#2
| socio | Wrote:See this new functions to the macro system.

...Balanced - Sets balanced fighting stance.
...Defense - Sets defensive fighting stance.
...Offensive - Sets offensive fighting stance
...Login - Logs on to the specified character.
...InviteToParty - Invites the player to the party.
...RemoveFromParty - Removes the player from party.
...SetHour - Sets a specific hour to the macro be executed.


First 3 could be usefull.
#3
Also easy-to-detect. the first three are rejected.
#4
MegaNo0body Wrote:Also easy-to-detect. the first three are rejected.
what about a reconect that let u put the hour that u want to log out and the hour that u want to log in


if u put 00:00 its iqual not log out.
#5
You could put the HUD more functional like the possibility to add some variables to hud with macros.
#6
More functions:
Depot.PickUp - Pick up a item from depot;


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