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Axe Ring Maco - Can you help?
#1
Sad 
Hello guys,

I've got a problem. Could some1 help me to write a macro which puts on Axe Ring when there is 1 monster on screen and puts it back to backpack when there are no monsters on the screen?


Would really appreciate any help, thank you.
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#2
Hello Levito,

Try this macro:

Quote:200 {Axe ring} Creatures.OnScreen()>1 Self.Equip.Ring(IDRING)
200 {Axe ring} Creatures.OnScreen()<=0 Self.UnEquip.Ring(0)
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#3
(01-09-2015, 04:41 AM)fairoox94 Wrote: Hello Levito,

Try this macro:

Quote:200 {Axe ring} Creatures.OnScreen()>1 Self.Equip.Ring(IDRING)
200 {Axe ring} Creatures.OnScreen()<=0 Self.UnEquip.Ring(0)

Doesn't work for me Sad
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#4
Try it:
Code:
200 {Axe ring} Creatures.OnScreen()>=1 [jump] Self.Equip.Ring(3092) Exit() {jump} Creatures.OnScreen()<=0 Self.UnEquip.Ring(0) Exit()
I'm trying HELP You guys, make me favour and press this /\ green button with REP+, this keeping me with helping You.
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#5
(01-09-2015, 05:54 AM)mr. Kris Wrote: Try it:
Code:
200 {Axe ring} Creatures.OnScreen()>=1 [jump] Self.Equip.Ring(3092) Exit() {jump} Creatures.OnScreen()<=0 Self.UnEquip.Ring(0) Exit()

It puts on the ring, but never puts off.
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#6
You are sure that no one monster on screen?

maby try to change:
Creatures.OnScreen()>=1 to Creatures.OnScreen()==1 and Creatures.OnScreen()<=0 to Creatures.OnScreen()==0
I'm trying HELP You guys, make me favour and press this /\ green button with REP+, this keeping me with helping You.
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#7
Nothing, I am serious Sad Could you try this by yourself? Maybe I am doing something wrong, but I dont think so..
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#8
Its better when target is 1 lower waste rings
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