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		01-25-2015, 07:39 PM 
(This post was last modified: 01-25-2015, 08:25 PM by MegaNo0body.)
		
	 
	
		Quote:Version 56.2 
* Distancer unecessary steps 
+ Summon ignore message: Adjust your combat settings to attack this player. 
= Increased default summon ignore time (BBot.Attacker.SummonIgnoreTime) 
* Waypoint Teleport not stopping going to magic forcefield 
* Protecting Learn from adding a Point between Teleport and other kinds of points, that would add unecessary and buggy Points 
Quote:Version 56.3 
* Another teleport bug 
	 
	
	
	
	
 
 
	
	
	
		
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		01-25-2015, 07:49 PM 
(This post was last modified: 01-25-2015, 07:56 PM by erleo.)
		
	 
	
		 (01-25-2015, 07:39 PM)MegaNo0body Wrote:  Quote:Version 56.2 
* Distancer unecessary steps 
+ Summon ignore message: Adjust your combat settings to attack this player. 
= Increased default summon ignore time (BBot.Attacker.SummonIgnoreTime) 
* Waypoint Teleport not stopping going to magic forcefield 
* Protecting Learn from adding a Point between Teleport and other kinds of points, that would add unecessary and buggy Points  None (Cheking calassa)
 
Edited: 
The bug continue, but now not jump he move 1 sqm and stay stilled
  
	 
	
	
	
	
 
 
	
	
	
		
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		Releasing version 56.3 with Teleport bug fixed, thanks Erleo.
	 
	
	
	
	
 
 
	
	
	
		
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		Still bug with looter when im got 8 bps of gold all its full, then when im open first and bot attack monsters and kill one, he dont open bps to first free, but only 3-4 bps and dont get up money to free bp.
	 
	
	
	
	
 
 
	
	
	
		
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		01-26-2015, 05:02 PM 
(This post was last modified: 01-26-2015, 05:09 PM by erleo.)
		
	 
	
		Distancer dont work very good.. Because he run example: 3 sqm and when have distance 3 with monster returns to the monster and continue all the time, run 3 sqms, return to the monster ect. (not always) 
And Special SQM too, he ignore all points. (not always) 
I put attaking avoid + attaking like.
     
	 
	
	
	
	
 
 
	
	
	
		
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		 (01-26-2015, 05:02 PM)erleo Wrote:  Distancer dont work very good.. Because he run example: 3 sqm and when have distance 3 with monster returns to the monster and continue all the time, run 3 sqms, return to the monster ect. (not always) 
 
And Special SQM too, he ignore all points. (not always) 
I put attaking avoid + attaking like. 
With macro keep dist work much betta
	  
	
	
	
	
 
 
	
	
	
		
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		 (01-26-2015, 06:26 PM)damiansnk Wrote:   (01-26-2015, 05:02 PM)erleo Wrote:  Distancer dont work very good.. Because he run example: 3 sqm and when have distance 3 with monster returns to the monster and continue all the time, run 3 sqms, return to the monster ect. (not always) 
 
And Special SQM too, he ignore all points. (not always) 
I put attaking avoid + attaking like.  
 
With macro keep dist work much betta Idk that macro
	  
	
	
	
	
 
 
	
	
	
		
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		 (01-26-2015, 06:34 PM)erleo Wrote:   (01-26-2015, 06:26 PM)damiansnk Wrote:   (01-26-2015, 05:02 PM)erleo Wrote:  Distancer dont work very good.. Because he run example: 3 sqm and when have distance 3 with monster returns to the monster and continue all the time, run 3 sqms, return to the monster ect. (not always) 
 
And Special SQM too, he ignore all points. (not always) 
I put attaking avoid + attaking like.  
 
With macro keep dist work much betta Idk that macro 
200 {distance} ID:=Creature.Attacking() Creature.Health(!ID!)<=33 [jump] Creature.Follow(!ID!) {jump} Creature.KeepDistance(!ID!, 4) 
 
Lord Damian macro   
	 
	
	
	
	
 
 
	
	
	
		
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		01-26-2015, 09:32 PM 
(This post was last modified: 01-26-2015, 09:34 PM by damiansnk.)
		
	 
	
		 (01-26-2015, 06:34 PM)erleo Wrote:   (01-26-2015, 06:26 PM)damiansnk Wrote:   (01-26-2015, 05:02 PM)erleo Wrote:  Distancer dont work very good.. Because he run example: 3 sqm and when have distance 3 with monster returns to the monster and continue all the time, run 3 sqms, return to the monster ect. (not always) 
 
And Special SQM too, he ignore all points. (not always) 
I put attaking avoid + attaking like.  
 
With macro keep dist work much betta Idk that macro 
when hp%>x keep distance when hp%<x follow monster 
when hydra runing away bot follow them cuz with dist 4 easy losing target or hydra run out of screen
 
 
but it was 1st version that1 work better
 
200 {distance & follow} ID:=Creature.Attacking() Creature.Health(!ID!)<=15 [jump] Creature.Follow(!ID!) Exit() {jump} Creature.KeepDistance(!ID!, 4) Exit()
	  
	
	
	
	
 
 
	
	
	
		
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