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Strong macro
#1
Wink 
Hello. I need macro to put energy ring when on screen is monster with name X or when is more then 3 monsters on my screen. But it looks too easy, i want to put dwarven ring after kill monster with name X or after this 3+ monsters on my screen.
(I can waste dwarven rings because i play on ots)
Blush Sorry for my english, but i think its enought clearyBlush
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#2
[macro]1000 {Swap Rings by Monsters on Screen} onscreenmob:=3 dwarven:=3097 energy:=3051 id:=Creature.Attacking() Creature.NameIn(!id!, Dwarf Guard, Dwarf Geomancer, Dwarf Soldier)==00 [kill] Creatures.ByRangeName(5, Dwarf Guard)<=1 [kill] Creatures.ByRangeName(5, Dwarf Soldier)<=1 [kill] Creatures.ByRangeName(5, Dwarf Geomancer)<=1 [kill] Creatures.ByRange(5)<=!onscreenmob! [kill] Self.Equip.Ring(!dwarven!) Exit() {kill} Self.Equip.Ring(!energy!) Exit()[/macro]

Quote:onscreenmob:=3
dwarven:=3097
energy:=3051
id:=Creature.Attacking()
Creature.NameIn(!id!, Dwarf Guard, Dwarf Geomancer, Dwarf Soldier)==00 [kill]
Creatures.ByRangeName(5, Dwarf Guard)<=1 [kill]
Creatures.ByRangeName(5, Dwarf Soldier)<=1 [kill]
Creatures.ByRangeName(5, Dwarf Geomancer)<=1 [kill]
Creatures.ByRange(5)<=!onscreenmob! [kill]
Self.Equip.Ring(!dwarven!)
Exit()
{kill}
Self.Equip.Ring(!energy!)
Exit()


Just edit names of mobs where u hunt Smile
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#3
Doesnt work :< Or i do something wrong or its not good Huh
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