07-03-2015, 10:42 PM
Hello, I'm posting here my ownmade Macro, which one changes X boots for Y when needed. For example, two macros changing Boh-Terra Boots-Boh.
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Terra Boots>Boh; Execute: Manual
Self.Inventory.Boots==813
Self.Equip.Boots(3079)
<><><><><><><><><><><><><><><><><><><><><><><><><
Boh>Terra Boots; Execute: Manual
Self.Inventory.Boots==3079
Self.Equip.Boots(813)
______________________________________________________________
For example, Put "Terra Boots>Boh" After Fullcheck in Cavebot, what means, that on way to depo bot will wear BOH to faster travel.
"Boh>Terra Boots" Place before before "Exp";"Hunt"; etc. Label, what means, that bot will wear boots on exp and loose less hp
813 - terra boots ID
3079 - Boots of Haste ID.
Ofc You can change IDs for Softs, Magma, Steel, Draken etc. Boots.
Rep me+ if liked
Enjoy!
______________________________________________________________
Terra Boots>Boh; Execute: Manual
Self.Inventory.Boots==813
Self.Equip.Boots(3079)
<><><><><><><><><><><><><><><><><><><><><><><><><
Boh>Terra Boots; Execute: Manual
Self.Inventory.Boots==3079
Self.Equip.Boots(813)
______________________________________________________________
For example, Put "Terra Boots>Boh" After Fullcheck in Cavebot, what means, that on way to depo bot will wear BOH to faster travel.
"Boh>Terra Boots" Place before before "Exp";"Hunt"; etc. Label, what means, that bot will wear boots on exp and loose less hp
813 - terra boots ID
3079 - Boots of Haste ID.
Ofc You can change IDs for Softs, Magma, Steel, Draken etc. Boots.
Rep me+ if liked
Enjoy!